cinematic-shot-direction

cinematic-shot-direction is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 65 tokens per session (6,502 once invoked), scanned A, original, MIT.

A method for planning shots as camera and editing decisions that control what the audience notices, understands, and feels.

In plain words
What is it for?
Use it to plan coverage, specify camera positions and movements, direct blocking, preserve screen direction, and diagnose problems in filmed or generated shots.
Why use it?
Generic directions such as “cinematic” do not specify framing, lens, movement, perspective, or continuity clearly enough. This helps turn story intent into usable shot instructions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan coverage, specify camera positions and movements, direct blocking, preserve screen direction, and diagnose problems in filmed or generated shots.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/cinematic-shot-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill cinematic-shot-direction
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinematic-shot-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/cinematic-shot-direction/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/cinematic-shot-direction)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/cinematic-shot-direction"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/cinematic-shot-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinematic-shot-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/cinematic-shot-direction"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/cinematic-shot-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.06502
Opus 5 $0.00032 $0.03251
Sonnet 5 $0.00013 $0.01300
Haiku 4.5 $0.00006 $0.00650

Measured 13d ago against content hash 4f04d4a1c4a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cinematic-shot-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/creative-direction/cinematic-shot-direction/SKILL.md · 350 lines

How it starts

The opening of the file, as written. The whole thing — 350 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Direct cinematic shots as editorial decisions

Treat a shot as a controlled change in audience knowledge, attention, and feeling—not as a bundle of cinematic adjectives. Decide what the audience must perceive, choose the camera relationship that makes that perception likely, and specify only the variables needed to preserve it through production and editing.

Use three evidence labels throughout the work:

  • Established fact: optics, geometry, or supported perceptual evidence.
  • Production convention: a broadly used continuity or craft practice that may be broken deliberately.
  • Production heuristic: a defensible starting point, not a law or guaranteed emotional effect.

Do not claim that a high angle always means weakness, a low angle always means power, a wide lens always feels energetic, or handheld always feels real. These are contextual readings. State the intended effect and test whether the complete image supports it.

Begin with the dramatic job

Write one sentence before choosing gear or movement:

At this beat, the audience should notice [subject/change], understand [relationship/geography], and feel [quality], while [information] remains concealed or secondary.

Then identify the shot's editorial function:

  • Orient: establish people, objects, exits, distances, or direction of travel.
  • Reveal: introduce new information by cutting, reframing, focus, blocking, or camera travel.
  • Witness: hold a behavior long enough for performance and consequence to register.
  • Identify: align with a character's looking, hearing, or bodily position.
  • Compare: place subjects in one frame or matched frames so their relationship is legible.
  • Isolate: remove contextual information to privilege face, gesture, texture, or object.
  • Transition: carry direction, shape, action, occlusion, or attention into another shot.

If the sentence still works with a locked camera, prefer the locked camera until movement has a specific job. A moving camera can add meaning, but the ASC's professional guidance begins movement choice with the script and intended shot, not the rig (ASC, “Tools for Camera Movement”).

Read the full file on GitHub · 350 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 350 lines · 65 tokens per session scan A 4f04d4a1c4a1

Subscribe to this mod's changes

cinematic-shot-direction is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 65 tokens to every session and 6,502 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

cliptalk-cover-director

Produces evidence-backed cover candidates and reviewable cover variants for a ClipTalk video. Use when the user asks for a cover, poster frame, thumbnail, or multiple cover directions; do not use for timeline editing or social-video reframing.

GML-MMGroup/ClipTalk · 53 tokens

cliptalk-smart-reframe

Creates a subject-aware, time-varying crop track and a review-only social-format preview from an accepted ClipTalk cut. Use for automatic vertical, square, or portrait reframing; do not use for a fixed manual crop or before content editing is accepted.

GML-MMGroup/ClipTalk · 58 tokens

cliptalk-content-extractor

Locates and assembles source passages matching a semantic request. Use for extracting explanations, topics, quotes, demonstrations, or other specifically described content.

GML-MMGroup/ClipTalk · 35 tokens

cliptalk-interview-editor

Produces a coherent interview edit by combining speaker discovery, topic selection, dialogue context, cleanup, subtitles, and preview. Use for interviews, podcasts, testimonials, or question-and-answer recordings.

GML-MMGroup/ClipTalk · 43 tokens

cliptalk-shortform-hook-director

Finds and assembles a reviewable short-form cut with a strong opening hook. Use for Shorts, Reels, social clips, talking-head cutdowns, or requests for a punchier opening.

GML-MMGroup/ClipTalk · 48 tokens

cliptalk-social-reframe-exporter

Creates a review-only 9:16, 4:5, 1:1, or 16:9 version from an existing accepted ClipTalk cut, then checks the rendered preview. Use only when a cut already exists and the user asks to adapt it for Shorts, Reels, Douyin, Xiaohongshu, WeChat Channels, or square feeds; do not use when the user still needs content found…

GML-MMGroup/ClipTalk · 100 tokens