neural-reality-capture

neural-reality-capture is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 128 tokens per session (6,998 once invoked), scanned A, original, MIT.

A workflow for reconstructing real places, objects, sites, interiors, or people from overlapping photographs or video. It can guide creation of textured 3D meshes, NeRFs, or 3D Gaussian splat scenes.

In plain words
What is it for?
Planning capture, calibration, reconstruction, training, review, and delivery for photogrammetry, neural radiance fields, or 3D Gaussian splats used in games, VFX, GIS, heritage, ecommerce, or 3D software.
Why use it?
It helps choose a suitable representation and plan capture so the result can be rendered or handed off for a specific use, without making unsupported measurement claims.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Planning capture, calibration, reconstruction, training, review, and delivery for photogrammetry, neural radiance fields, or 3D Gaussian splats used in games, VFX, GIS, heritage, ecommerce, or 3D software.

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Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/neural-reality-capture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill neural-reality-capture
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neural-reality-capture

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/neural-reality-capture/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/neural-reality-capture)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/neural-reality-capture"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/neural-reality-capture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neural-reality-capture

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/neural-reality-capture"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/neural-reality-capture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.06998
Opus 5 $0.00064 $0.03499
Sonnet 5 $0.00026 $0.01400
Haiku 4.5 $0.00013 $0.00700

Measured 12d ago against content hash 9be747cd3425, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

neural-reality-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/3d-craft/neural-reality-capture/SKILL.md · 518 lines

How it starts

The opening of the file, as written. The whole thing — 518 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Neural Reality Capture

Neural reality capture is the production craft of reconstructing or rendering a real subject from many overlapping observations. In this skill, the deliverable is one of three families:

  • a photogrammetric mesh with textures, usually for game, VFX, GIS, cultural heritage, ecommerce, or DCC handoff;
  • a NeRF or related neural radiance field, usually for high-quality novel-view rendering from known camera poses;
  • a 3D Gaussian splat scene, usually for real-time free-viewpoint playback with radiance-field appearance.

Stay provider-independent. Choose tools by evidence, constraints, and handoff needs, not by brand habit. Do not promise metrology unless the request includes surveyed control, calibrated capture, uncertainty reporting, and a qualified measurement workflow. Do not expand into text-to-3D, generative resculpting, animation rigging, material lookdev beyond captured handoff, or broad finishing work that belongs downstream.

Evidence Labels

Use these labels in plans, reviews, and troubleshooting:

  • Paper fact: a claim from a peer-reviewed paper or original technical report, such as the original NeRF or 3D Gaussian Splatting papers.
  • Standard fact: a claim from a specification or standard, such as Khronos glTF or OpenUSD documentation.
  • Official documentation fact: a claim from tool, capture, or production documentation maintained by the relevant organization.
  • Empirical observation: a result from a documented test or reconstruction run.
  • Production heuristic: a practical rule that usually improves capture or handoff, but is not a guarantee.

When the user asks for a recommendation, combine fact and heuristic explicitly: "Standard fact: glTF 2.0 uses meters and a right-handed coordinate system. Production heuristic: deliver GLB for lightweight web review and USD for layered VFX or DCC assembly."

Representation Choice

Choose the representation from the final use, not from capture novelty.

Photogrammetric mesh

Read the full file on GitHub · 518 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 518 lines · 128 tokens per session scan A 9be747cd3425

Subscribe to this mod's changes

neural-reality-capture is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 128 tokens to every session and 6,998 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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