Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add calesthio/generative-media-skills --skill storyboard-previsualizationgit clone --depth 1 https://github.com/calesthio/generative-media-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/calesthio/generative-media-skills/storyboard-previsualization)<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/storyboard-previsualization"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/storyboard-previsualization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/storyboard-previsualization"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/storyboard-previsualization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.05190 |
| Opus 5 | $0.00037 | $0.02595 |
| Sonnet 5 | $0.00015 | $0.01038 |
| Haiku 4.5 | $0.00007 | $0.00519 |
Grade A, and why
storyboard-previsualization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 316 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Storyboard and previsualization direction
Use this skill when a user needs to plan what a video, film, ad, animation, social cut, product piece, or generated-media sequence should look like before expensive production or generation begins. The deliverable may be text-only shot boards, illustrated boards, an animatic, 3D previs, techvis, or a generation-ready prompt plan.
Do not start by making polished images. Start by proving the sequence works: story beat, geography, framing, action, cut, duration, audio, and continuity.
Evidence classes to keep separate
- Documented facts: cite or name the source when relying on platform specs, professional tool behavior, review-tool features, or production terminology.
- Empirical observations: label anything learned from inspecting a reference, prototype, generated output, or test render.
- Production heuristics: use as judgment aids, not universal laws. Explain why the heuristic fits the current brief.
Volatile facts such as platform aspect ratios, upload lengths, ad specs, model duration limits, generation features, or pricing must be rechecked for the current project. Source examples in this skill were verified on 2026-07-10.
Decide the right previs fidelity
Match the planning artifact to the risk:
- Beat board: 6-12 key panels to test the story arc, useful for pitches and loose briefs.
- Shot board: one row per intended shot, useful before image/video generation, live action, animation, or edit assembly.
- Animatic: timed panels with scratch narration, temp music/SFX, captions, and placeholder motion to test pacing and comprehension.
- 3D previs: rough spatial scene with camera, blocking, lens/framing, and timing when depth, action choreography, or camera movement matters.
- Techvis: production-facing diagrams and measurements for camera placement, lens, crane/drone path, VFX plates, LED volume, stunt beats, or set constraints.
Documented fact: Autodesk describes previs as a way to lay out creative vision before production, using storyboards, animatics, shot lists, photos, or 3D previs scenes; it also notes that previs helps plan actor movement, camera placement, set design, lighting, and VFX integration. Toon Boom positions professional storyboarding around thumbnailing, visual storytelling, pitching boards, and timing camera moves in an animatic.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 316 lines · 74 tokens per session scan A 9625d8f7e77e
storyboard-previsualization is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 1mo ago), licensed MIT. It adds 74 tokens to every session and 5,190 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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