virtual-production-icvfx

virtual-production-icvfx is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 107 tokens per session (7,760 once invoked), scanned A, original, MIT.

A practical guide to in-camera visual effects, where live actors are filmed in front of large LED screens displaying computer-generated environments. It covers planning and troubleshooting the stage, cameras, tracking, lighting, timing, and image quality.

In plain words
What is it for?
Use it to plan or diagnose LED-volume shoots, camera tracking, lens calibration, render nodes, color management, and Unreal Engine-based stage systems.
Why use it?
It helps teams identify setup and synchronization problems that can cause visible perspective, color, reflection, or display artifacts during filming. It also organizes rehearsal, quality checks, and handoff requirements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan or diagnose LED-volume shoots, camera tracking, lens calibration, render nodes, color management, and Unreal Engine-based stage systems.

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Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/virtual-production-icvfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill virtual-production-icvfx
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for virtual-production-icvfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/virtual-production-icvfx/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/virtual-production-icvfx)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/virtual-production-icvfx"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/virtual-production-icvfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for virtual-production-icvfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/virtual-production-icvfx"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/virtual-production-icvfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,760 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.07760
Opus 5 $0.00053 $0.03880
Sonnet 5 $0.00021 $0.01552
Haiku 4.5 $0.00011 $0.00776

Measured 9d ago against content hash 84b155d30a7f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

virtual-production-icvfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/runtime-assembly/virtual-production-icvfx/SKILL.md · 445 lines

How it starts

The opening of the file, as written. The whole thing — 445 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Virtual Production ICVFX

Use this skill when an agent must help make an in-camera VFX plan, diagnose an LED-volume shoot, prepare a stage/rehearsal/QA checklist, or translate production requirements into a practical virtual-production package. It is provider-independent: it does not assume a particular LED vendor, tracking vendor, media server, camera, or render-node brand. It is Unreal-aware because many ICVFX stages use Unreal Engine, nDisplay, Live Link, Camera Calibration, OCIO, Switchboard, Stage Monitor, Timed Data Monitor, Multi-User Editing, Remote Control, and Composure.

Do not use this skill for ordinary offline green-screen post compositing, generic storyboard advice, previs with no stage or camera-tracked final-pixel intent, full game mechanics, or general Unreal gameplay engineering.

Source Posture

Label claims as one of these:

  • Documented fact: backed by official documentation, standards, or vendor-neutral technical references.
  • Dated engine detail: behavior documented for Unreal Engine documentation pages verified on 2026-07-11. Recheck before making purchase, version-lock, or stage-build decisions.
  • Production heuristic: stage practice that is useful but must be tested with the actual camera, lens, LED, processor, tracking, sync, content, and color pipeline.
  • Observation to verify: plausible diagnosis that needs a stage test, measurement, or vendor/stage confirmation.

Authoritative sources used for this skill, verified 2026-07-11:

Read the full file on GitHub · 445 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 445 lines · 107 tokens per session scan A 84b155d30a7f

Subscribe to this mod's changes

virtual-production-icvfx is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 107 tokens to every session and 7,760 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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