boxel: Skill for Claude Code

.claude/skills/choreo-scene/SKILL.md

choreo-scene is a skill for Claude Code from cardstack/boxel. It costs 116 tokens per session (1,423 once invoked), scanned A, original, MIT.

A guide to Choreo scenes that coordinate several animated elements across one screen update. A render pass is one cycle in which the interface adds, removes, or moves visible elements.

In plain words
What is it for?
Use it to sequence changes, animate groups of elements, and keep removed elements visible until their part of the timeline finishes.
Why use it?
It avoids making separate animations compete when a sequence such as fade out, move, then fade in must be treated as one scene.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is cardstack/boxel's own configuration. It tells Claude Code how to work on boxel itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boxel configures →

Reuse

Borrowing it

Nothing to install: this file belongs to cardstack/boxel. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/cardstack/boxel/main/.claude/skills/choreo-scene/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/cardstack/boxel

Made for: Claude Code.

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README.md
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Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.01423
Opus 5.5 $0.00046 $0.00569
Sonnet 5.5 $0.00023 $0.00285
Haiku 4.5 $0.00012 $0.00142

Measured 5d ago against content hash 4477a139dfd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

choreo-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/choreo-scene/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

A whole scene: <Choreo>

{{motion}} animates elements one at a time; what the screen does is emergent. <Choreo> is for statements about a render pass: it watches its region, computes the changeset — inserted / removed / kept participants with bounds before and after — and plays your declared timeline over it.

import { beacon, Choreo } from '@cardstack/choreo';
import { motion, spring } from 'glimmer-motion';

<Choreo as |c|>
  {{#each @rows key='id' as |row|}}
    <article {{motion id=row.id role='row'}}>{{row.subject}}</article>
  {{/each}}

  <c.Sequence>
    <c.Tween @of={{c.removed 'row'}} @opacity={{0}} @duration={{0.16}} />
    <c.Move @of={{c.moved 'row'}} @spring={{spring stiffness=300 damping=24}} />
  </c.Sequence>
</Choreo>
  • Participants are normal motion elements with two extra args: id (identity) and role (the group a step selects). Everything else about them (animate, drag, layout) still works.
  • Leavers are handled for you: a removed participant stays on screen, locked where it stood, exactly as long as the timeline names it. No <Presence> inside a Choreo scene.
  • Blocks: c.Sequence (one after another — including after a spring, whose length is computed with the engine's generator) and c.Parallel; nest freely. Steps: c.Tween, c.Spring, c.Move (FLIP kept sprites; by default it animates size too — @size={{false}} to move only, 'crop' / 'scale' to resize by transform), c.Hold (set properties for a window — this is the whole z-index story; @fill={{true}} to keep after), c.Wait. c.Crossing (the canned route crossing), c.Gate, c.Follow, c.Tether, c.Raise, c.Scroll, c.Perform, c.Attach and the camera steps are in choreo-create/references/advanced-orchestration.md and spatial-and-film.md.
  • Every time arg is seconds: @duration, @delay, @stagger (the @ms / @overlap spellings throw, naming the seconds arg). Name a step with @name and place another against it with @at={{at 'name' 0.4}} or {{after 'name'}} (at / after from @cardstack/choreo).
  • Selectors: c.all / c.kept / c.inserted / c.removed (optional role arg), c.role 'card', c.id 'card-1', c.still / c.moved (kept whose bounds did not / did change), c.received / c.counterpart (the two halves of a counterpart match — so a flight step fires only on flight passes, never on a plain resize). c.onstage (query) narrows a query to what the viewport can see.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 117 lines · 116 tokens per session scan A 4477a139dfd8

Subscribe to this mod's changes

choreo-scene is a skill published in the GitHub repository cardstack/boxel (27 stars, last pushed today), licensed MIT. It adds 116 tokens to every session and 1,423 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.

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