Borrowing it
Nothing to install: this file belongs to cardstack/boxel. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/cardstack/boxel/main/.claude/skills/choreo-scene/SKILL.mdgit clone --depth 1 https://github.com/cardstack/boxelWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cardstack/boxel/choreo-scene)<a href="https://agentmods.dev/skills/cardstack/boxel/choreo-scene"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/choreo-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cardstack/boxel/choreo-scene"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/choreo-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00116 | $0.01423 |
| Opus 5.5 | $0.00046 | $0.00569 |
| Sonnet 5.5 | $0.00023 | $0.00285 |
| Haiku 4.5 | $0.00012 | $0.00142 |
Grade A, and why
choreo-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
A whole scene: <Choreo>
{{motion}} animates elements one at a time; what the screen does is
emergent. <Choreo> is for statements about a render pass: it watches
its region, computes the changeset — inserted / removed / kept participants
with bounds before and after — and plays your declared timeline over it.
import { beacon, Choreo } from '@cardstack/choreo';
import { motion, spring } from 'glimmer-motion';
<Choreo as |c|>
{{#each @rows key='id' as |row|}}
<article {{motion id=row.id role='row'}}>{{row.subject}}</article>
{{/each}}
<c.Sequence>
<c.Tween @of={{c.removed 'row'}} @opacity={{0}} @duration={{0.16}} />
<c.Move @of={{c.moved 'row'}} @spring={{spring stiffness=300 damping=24}} />
</c.Sequence>
</Choreo>
- Participants are normal motion elements with two extra args:
id(identity) androle(the group a step selects). Everything else about them (animate,drag,layout) still works. - Leavers are handled for you: a removed participant stays on screen,
locked where it stood, exactly as long as the timeline names it. No
<Presence>inside a Choreo scene. - Blocks:
c.Sequence(one after another — including after a spring, whose length is computed with the engine's generator) andc.Parallel; nest freely. Steps:c.Tween,c.Spring,c.Move(FLIP kept sprites; by default it animates size too —@size={{false}}to move only,'crop'/'scale'to resize by transform),c.Hold(set properties for a window — this is the whole z-index story;@fill={{true}}to keep after),c.Wait.c.Crossing(the canned route crossing),c.Gate,c.Follow,c.Tether,c.Raise,c.Scroll,c.Perform,c.Attachand the camera steps are inchoreo-create/references/advanced-orchestration.mdandspatial-and-film.md. - Every time arg is seconds:
@duration,@delay,@stagger(the@ms/@overlapspellings throw, naming the seconds arg). Name a step with@nameand place another against it with@at={{at 'name' 0.4}}or{{after 'name'}}(at/afterfrom@cardstack/choreo). - Selectors:
c.all/c.kept/c.inserted/c.removed(optional role arg),c.role 'card',c.id 'card-1',c.still/c.moved(kept whose bounds did not / did change),c.received/c.counterpart(the two halves of a counterpart match — so a flight step fires only on flight passes, never on a plain resize).c.onstage (query)narrows a query to what the viewport can see.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 117 lines · 116 tokens per session scan A 4477a139dfd8
choreo-scene is a skill published in the GitHub repository cardstack/boxel (27 stars, last pushed today), licensed MIT. It adds 116 tokens to every session and 1,423 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.
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