Borrowing it
Nothing to install: this file belongs to cardstack/boxel. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/cardstack/boxel/main/.claude/skills/magic-move-navigation/SKILL.mdgit clone --depth 1 https://github.com/cardstack/boxelWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cardstack/boxel/magic-move-navigation)<a href="https://agentmods.dev/skills/cardstack/boxel/magic-move-navigation"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/magic-move-navigation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cardstack/boxel/magic-move-navigation"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/magic-move-navigation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.02563 |
| Opus 5.5 | $0.00031 | $0.01025 |
| Sonnet 5.5 | $0.00016 | $0.00513 |
| Haiku 4.5 | $0.00008 | $0.00256 |
Grade A, and why
magic-move-navigation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Magic Move navigation
The gallery ⇄ demo transition is a Choreo crossing: the gallery card's
site frame wraps the page in <Choreo @route={{true}} @quiet={{true}} @scroll={{@crossing.scrollIntent}}> and the whole move is its timeline
(packages/choreo-gallery/realm/shell/site-frame.gts). Moving between the grid and a demo
page is state inside the gallery card, not a host route change, so the
region sees each move as one render pass and the gallery never writes the
host's URL or title. animateView is for transitions where a snapshot is
the point (motion-page-transition); it is not part of this crossing.
The tiles and their stages are in packages/choreo-gallery/realm/shell/gallery-grid.gts,
the demo page in packages/choreo-gallery/realm/shell/demo-page.gts.
The cast (Keynote's grammar, spoken by the region)
- MOVES — an id on both pages:
id='stage-<slug>' role='stage'on the tile's stage AND on the demo page's.stage-wrap. The pass pairs them as counterpart/received, the receiver flies FLIP from the old box, the old skin rides the flight above it. Type pairs the same way (title-/lede-/group-<id>). - LEAVES — removed participants nobody claims (
role='card', the hero'srole='scene'): the crossing dissolves them. Naming a container of named things is LEGAL — claimed skins are lifted out (a seat div holds their place in the fading card). - ARRIVES — inserted participants: fade in near the settle;
role='late'(code sample, pager) arrives on its own later tween. - STEADY — the topbar and footer sit OUTSIDE the region and simply
never re-render. The api pills share one id (
id='apis') on every demo page: demo-to-demo they pair and identical content crossfades invisibly; from the gallery they just arrive. The old "conditionally steady" special case is an ordinary pair now.
The knobs that carry the move
@quiet— pauses every animation running at liftoff, resumes on landing (the oldquietTheRest, as a region arg). Animations that START during the crossing aren't caught; the gallery gates its tile entrances withcrossing.isCrossingfor exactly that.@scroll={{@crossing.scrollIntent}}— the scroll is placed INSIDE the pass, after the swap renders and before final bounds are measured. The gallery's thunk (packages/choreo-gallery/realm/lib/crossing.ts): opening/demo-to-demo → top; closing → the saved gallery position; a demo opened directly, then closed → centre the counterpart tile so the flight lands on-screen. The region positions the window; inside the host the card scrolls in its stack item, so the thunk places that container itself and answers with the window's own position.onstage— the crossing only animates what a viewport can see; leavers judged in the old scene's window, arrivals in the new one's.- The yield rule — a sibling step naming a sprite owns it (the hero's rising exit); the canned dissolve yields it.
- Color-true crossfade — backgrounded pairs never dip toward the ground: the receiver holds a solid tween between the two effective colors, the old skin dissolves above, the stylesheet's alpha returns on landing.
@size='crop'(the crossing's default) — one UNIFORM scale plus a travellingclipPathwindow, iOS's rule. Never write layout size in a grid:@size={{true}}stretches the card's whole row mid-flight, and@size='scale'(transform-only, per-axis) still squashes a mismatched aspect. Crop does neither. Overridable onc.Crossingas@size.data-choreo-substance— the shape match is computed between the SUBSTANCE boxes, not the padded frames..cam-sheetinside the camera stage,.pres-stageinside the presentation: mark the thing the eye actually follows, on either end, and the other is derived.pack="content"— same idea for type, without an extra node. Crossing matches the shrink-wrap (the ink) even when the layout box is a full-bleed strip. Default is'box'(the layout border box) because plates and cards ARE their frame. Do not auto-pack every participant.- Tempo composes: every duration derives from
BASE * factor();factor() === 0renders no steps at all — no run, and the scroll still lands (the region applies it regardless of cues).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 183 lines · 78 tokens per session scan A 1f0832cc4ebf
magic-move-navigation is a skill published in the GitHub repository cardstack/boxel (27 stars, last pushed today), licensed MIT. It adds 78 tokens to every session and 2,563 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.
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