boxel: Skill for Claude Code

.claude/skills/motion-element/SKILL.md

motion-element is a skill for Claude Code from cardstack/boxel. It costs 96 tokens per session (1,286 once invoked), scanned A, original, MIT.

A guide to animating one HTML or SVG element with the `motion` modifier. It covers starting and ending states, timing, keyframes, repeated patterns, and pointer interactions such as hover and tap.

In plain words
What is it for?
Use it for fades, slides, scaling, keyframe animations, staggered effects, hover or focus states, and animated SVG elements.
Why use it?
It shows how to add movement without extra wrapper elements or hand-built transform strings. It also explains how to structure reusable animation settings and make animations respond to changing values.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is cardstack/boxel's own configuration. It tells Claude Code how to work on boxel itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boxel configures →

Reuse

Borrowing it

Nothing to install: this file belongs to cardstack/boxel. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/cardstack/boxel/main/.claude/skills/motion-element/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/cardstack/boxel

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-element

README.md
[![agentmods](https://agentmods.dev/badge/skills/cardstack/boxel/motion-element/github.svg)](https://agentmods.dev/skills/cardstack/boxel/motion-element)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-element

Your own site · 80×15
<a href="https://agentmods.dev/skills/cardstack/boxel/motion-element"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/motion-element.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01286
Opus 5.5 $0.00038 $0.00514
Sonnet 5.5 $0.00019 $0.00257
Haiku 4.5 $0.00010 $0.00129

Measured 5d ago against content hash 25116127c0eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-element scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/motion-element/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

One element: the {{motion}} modifier

{{motion}} goes on the element you already have — any HTML or SVG element, no wrapper. Named args are Motion's props, same names and types.

import { motion, to, spring } from 'glimmer-motion';

<article
  {{motion
    initial=(to opacity=0 y=12)
    animate=(to opacity=1 y=0)
    transition=(spring visualDuration=0.4 bounce=0.2)
  }}
>…</article>
  • Helpers to, spring, tween, inertia, stagger, ease, styles are plain functions used as template helpers — they exist so Glint typechecks the target. (hash …) also works.
  • A target used more than once belongs in a module constant, not inline — the gallery is written that way throughout: const soft = spring({ bounce: 0.14, visualDuration: 0.48 });
  • animate is a target, not an event: it re-runs whenever its value changes. Drive it from a getter.
  • Transforms are values: animate x, y, scale, rotate — never compose a transform string yourself; the engine owns transform.
  • Keyframes: pass arrays (animate=(to x=(array 0 40 0)) or a constant).
  • Variants, custom, staggerChildren/delayChildren, when: all work as in Motion; inherit controls propagation.
  • Gestures: whileHover, whileTap, whileFocus, whileInView plus their handlers. Keyboard activates tap.
  • <MotionConfig @transition @reducedMotion …> sets tree-wide defaults. @reducedMotion defaults to "user" here (not React's "never"): prefers-reduced-motion is honoured by default — transform/layout animation off, opacity/colour still animate. Don't "fix" that.

Motion values: per-frame data without re-render

Anything updating at pointer/frame rate (a follower, a scrub readout, a progress fill) must NOT go through tracked state — that is a render per frame. Make a motionValue, bind it once with style=(styles …), and drive it: .set(v) writes a value, animate(this.x, v, transition) animates to one (a spring chasing the pointer), .jump(v) teleports and stops what was driving it (the scrub case):

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 108 lines · 96 tokens per session scan A 25116127c0eb

Subscribe to this mod's changes

motion-element is a skill published in the GitHub repository cardstack/boxel (27 stars, last pushed today), licensed MIT. It adds 96 tokens to every session and 1,286 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.

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