boxel: Skill for Claude Code

.claude/skills/motion-scroll/SKILL.md

motion-scroll is a skill for Claude Code from cardstack/boxel. It costs 81 tokens per session (735 once invoked), scanned A, original, MIT.

A guide to tying animation to scrolling or to an element entering the visible part of the page. It provides scroll position and progress values that can drive other visual changes.

In plain words
What is it for?
Use it for parallax effects, scroll progress bars, reveal-on-scroll sections, and headers that hide or show while scrolling.
Why use it?
It avoids manually tracking scroll events and calculating when content becomes visible. It gives common effects a defined place to start and end.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is cardstack/boxel's own configuration. It tells Claude Code how to work on boxel itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boxel configures →

Reuse

Borrowing it

Nothing to install: this file belongs to cardstack/boxel. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/cardstack/boxel/main/.claude/skills/motion-scroll/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/cardstack/boxel

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-scroll

README.md
[![agentmods](https://agentmods.dev/badge/skills/cardstack/boxel/motion-scroll/github.svg)](https://agentmods.dev/skills/cardstack/boxel/motion-scroll)
Your own site
<a href="https://agentmods.dev/skills/cardstack/boxel/motion-scroll"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/motion-scroll/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-scroll

Your own site · 80×15
<a href="https://agentmods.dev/skills/cardstack/boxel/motion-scroll"><img src="https://agentmods.dev/badge/skills/cardstack/boxel/motion-scroll.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 735 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00735
Opus 5.5 $0.00032 $0.00294
Sonnet 5.5 $0.00016 $0.00147
Haiku 4.5 $0.00008 $0.00073

Measured 5d ago against content hash 68865a8d298d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-scroll scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/motion-scroll/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scroll-driven motion

Two questions, two tools:

"Where is the scroll?" — scrollProgress() returns motion values for position/progress (scrollX, scrollY, scrollXProgress, scrollYProgress) plus three modifiers that say what to track; bind the values with style=(styles …) (motion-element):

import { scrollProgress } from 'glimmer-motion';

class Story extends Component {
  // options are the offsets etc.; container and target are modifiers
  scroll = scrollProgress({ offset: ['start end', 'end start'] });

  <template>
    <div class='well' {{this.scroll.container}}>
      <section {{this.scroll.target}}>…</section>
    </div>
  </template>
}

{{s.container}} names the scrolling element (default: the document), {{s.target}} the element whose position within it is tracked, and {{s.track}} tracks the document scroll with neither — put it on anything that lives as long as the values. Feed a motion value through a transform for parallax (parallax.gts), or into a scaleX for a progress bar. The lower-level scroll(), scrollInfo() and inView() (re-exported from framer-motion/dom) are there too, and use the native ScrollTimeline where the browser has one.

"Is it on screen?" — InView, for a tracked isInView your template can branch on (v = new InView({ once: true }), <div {{this.v.observe}}>, read this.v.isInView), or the whileInView prop with viewport options (root, margin, amount, once):

<section {{motion initial=(to opacity=0 y=24) whileInView=(to opacity=1 y=0)
  viewport=(hash once=true amount=0.4)}} />

useScroll / useInView still exist as deprecated aliases — don't write new code against them.

Judgment calls

  • Reveal-on-scroll wants once=true almost always; repeating reveals read as noise on the way back up.
  • A hide-on-scroll header is direction, not position: track the delta sign (see hide-header.gts), animate y, and keep the show-threshold smaller than the hide-threshold so it doesn't flicker at rest.
  • Parallax layers should stay subtle (single-digit % offsets) and must not create their own scroll height — transform, never top/margin.
  • Scroll-linked values bypass transition entirely — the scrubbing IS the timing. Don't wrap them in springs unless you want lag on purpose (sometimes you do: smoothed parallax).

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 73 lines · 81 tokens per session scan A 68865a8d298d

Subscribe to this mod's changes

motion-scroll is a skill published in the GitHub repository cardstack/boxel (27 stars, last pushed today), licensed MIT. It adds 81 tokens to every session and 735 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.

Related

Other skills, from other repositories

anti-slop-design

Autonomous Principal Design Technologist. Cures vibe-coded software from AI frontend slop using curated token archetypes and 7-axis quality gating.

sickn33/agentic-awesome-skills · 34 tokens

chakra-ui-builder

Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…

chakra-ui/chakra-ui · 214 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ultragoal with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 52 tokens

frontend-ui-dark-ts

Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.

microsoft/skills · 48 tokens

open-design-setup

Prepare or repair a project's prototyping environment so open-design can build prototypes with the project's own component library and render them through the project's toolchain. Use when the library target is needed and docs/design/prototyping.md is missing, stale, or failing; excludes HTML-only design work and…

compozy/compozy · 67 tokens

frontend-visual-qa

Audits rendered UI and specific task/object-link handoffs; excludes ordinary source citations alone. Audits already-rendered UI and Markdown/Obsidian image layout — web app, deck/slide, dashboard, design-system, or Electron/native app — via real-browser/native-app journeys and a Playwright sweep. Use after UI…

daymade/claude-code-skills · 125 tokens