liquid-glass

liquid-glass is a skill for Claude Code from Casper-Studios/casper-marketplace. It costs 98 tokens per session (1,857 once invoked), scanned A, original, MPL-2.0.

A design guide for native macOS and iOS apps based on Apple's Liquid Glass style and Human Interface Guidelines. It explains how to use translucent materials, navigation controls, spacing, typography, colors, and SF Symbols, Apple's system icon set.

In plain words
What is it for?
Use it when building SwiftUI interfaces, such as cards, rows, badges, buttons, and navigation elements, for macOS or iOS apps. It covers material choices and the newer Liquid Glass APIs.
Why use it?
It helps keep glass effects focused on navigation and controls while leaving app content clear and readable. It also includes accessibility considerations and guidance for different Apple operating-system versions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the design-system plugin — 2 skills shipped together

Good fit Use it when building SwiftUI interfaces, such as cards, rows, badges, buttons, and navigation elements, for macOS or iOS apps. It covers material choices and the newer Liquid Glass APIs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/casper-studios/casper-marketplace/liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Casper-Studios/casper-marketplace --skill liquid-glass
Clone the repo
git clone --depth 1 https://github.com/Casper-Studios/casper-marketplace

Made for: Claude Code.

Or install design-system, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/casper-studios/casper-marketplace/liquid-glass/github.svg)](https://agentmods.dev/skills/casper-studios/casper-marketplace/liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/casper-studios/casper-marketplace/liquid-glass"><img src="https://agentmods.dev/badge/skills/casper-studios/casper-marketplace/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/casper-studios/casper-marketplace/liquid-glass"><img src="https://agentmods.dev/badge/skills/casper-studios/casper-marketplace/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,857 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.01857
Opus 5 $0.00049 $0.00928
Sonnet 5 $0.00020 $0.00371
Haiku 4.5 $0.00010 $0.00186

Measured 11d ago against content hash e052fe212172, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design/design-system/skills/liquid-glass/SKILL.md · 253 lines

How it starts

The opening of the file, as written. The whole thing — 253 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liquid Glass Design

Build native macOS/iOS applications with Apple's Liquid Glass design and HIG.

Core Rules

Three-Layer Model

┌─────────────────────────────────────────┐
│     GLASS LAYER (Navigation/Controls)   │  ← Glass here ONLY
├─────────────────────────────────────────┤
│         CONTENT LAYER (Your App)        │  ← Never glass here
└─────────────────────────────────────────┘

Glass is ONLY for navigation floating above content. Never on content itself.

Five Principles

  1. Content First - Glass floats above, content shines through
  2. Depth Through Light - Lensing creates hierarchy, not opacity
  3. Adaptive Tinting - Colors respond to background dynamically
  4. Semantic Emphasis - Tint primary actions only
  5. Accessibility Built-In - System handles adaptations automatically

Materials (macOS 14+ / Pre-iOS 26)

// Card with material
.padding(24)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 16, style: .continuous))

// Material options (lightest → heaviest):
// .ultraThinMaterial, .thinMaterial, .regularMaterial (default), .thickMaterial, .ultraThickMaterial

Liquid Glass API (iOS 26+ / macOS Tahoe)

// Basic
Button("Action") { }.glassEffect()

// Variants
.glassEffect(.regular)   // Standard UI
.glassEffect(.clear)     // Media backgrounds only
.glassEffect(.identity)  // Disabled

// Interactive (adds bounce/shimmer)
Button("Tap") { }.glassEffect(.regular.interactive())

// Multiple glass elements - MUST wrap in container
GlassEffectContainer(spacing: 30) {
    HStack {
        Button("A") { }.glassEffect()
        Button("B") { }.glassEffect()
    }
}

// Button styles
Button("Cancel") { }.buttonStyle(.glass)           // Secondary
Button("Save") { }.buttonStyle(.glassProminent).tint(.blue)  // Primary

Essential Patterns

Card

VStack(alignment: .leading, spacing: 12) {
    HStack {
        ZStack {
            Circle().fill(color.opacity(0.15)).frame(width: 36, height: 36)
            Image(systemName: icon).foregroundStyle(color)
        }
        Spacer()
    }
    Text(value).font(.system(size: 28, weight: .bold, design: .rounded))
    Text(label).font(.caption).foregroundStyle(.secondary)
}
.padding(20)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 16, style: .continuous))

Read the full file on GitHub · 253 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 253 lines · 98 tokens per session scan A e052fe212172

Subscribe to this mod's changes

liquid-glass is a skill published in the GitHub repository Casper-Studios/casper-marketplace (12 stars, last pushed 6d ago), licensed MPL-2.0. It adds 98 tokens to every session and 1,857 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

expo-design-system

Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when…

expo/skills · 201 tokens

flutter-build-responsive-layout

Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

flutter/agent-plugins · 51 tokens

display-glasses-with-jetpack-compose-glimmer

Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…

android/skills · 91 tokens

omh-apple-design

This is a Hermes-native apple-design workflow skill.

rlaope/oh-my-hermes · 73 tokens

axiom-audit-liquid-glass

Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.

CharlesWiltgen/Axiom · 32 tokens

axiom-audit-ux-flow

Use when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app.

CharlesWiltgen/Axiom · 43 tokens