Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add cass-2003/local-workflow-skill --skill neubrutalismgit clone --depth 1 https://github.com/cass-2003/local-workflow-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cass-2003/local-workflow-skill/neubrutalism)<a href="https://agentmods.dev/skills/cass-2003/local-workflow-skill/neubrutalism"><img src="https://agentmods.dev/badge/skills/cass-2003/local-workflow-skill/neubrutalism/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cass-2003/local-workflow-skill/neubrutalism"><img src="https://agentmods.dev/badge/skills/cass-2003/local-workflow-skill/neubrutalism.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00941 |
| Opus 5 | $0.00018 | $0.00470 |
| Sonnet 5 | $0.00007 | $0.00188 |
| Haiku 4.5 | $0.00004 | $0.00094 |
Grade A, and why
neubrutalism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to neubrutalism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Neubrutalism Design Spec
Core Principles
- Thick Borders — Bold
3–5px solidblack outlines on all elements - Offset Solid Shadows — Hard-edge
box-shadowwith zero blur (e.g.5px 5px 0 #000) - High Saturation Colors — Vivid, punchy fills: pinks, yellows, blues, greens
- Minimal Radius —
0–8pxborder-radius; sharp or barely rounded corners - Flat Aesthetic — No gradients, no blur, no transparency
CSS Tokens
Reference: references/tokens.css
@import 'references/tokens.css';
.nb-card {
background: var(--nb-yellow);
border: var(--nb-border-thick);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow);
}
Component Examples
Card
.nb-card {
background: var(--nb-white);
border: var(--nb-border-thick);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow);
padding: 1.5rem;
}
Button
.nb-btn {
background: var(--nb-yellow);
border: var(--nb-border);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow-sm);
padding: 0.6rem 1.4rem;
font-family: var(--nb-font);
font-weight: var(--nb-font-weight);
cursor: pointer;
transition: transform 0.1s, box-shadow 0.1s;
}
.nb-btn:hover {
transform: translate(-2px, -2px);
box-shadow: var(--nb-shadow);
}
.nb-btn:active {
transform: translate(3px, 3px);
box-shadow: none;
}
Navbar
.nb-nav {
background: var(--nb-bg);
border-bottom: var(--nb-border-thick);
padding: 1rem 2rem;
position: sticky;
top: 0;
z-index: 100;
}
Input
.nb-input {
background: var(--nb-white);
border: var(--nb-border);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow-sm);
padding: 0.6rem 1rem;
font-family: var(--nb-font);
font-weight: var(--nb-font-weight-body);
}
.nb-input:focus {
outline: none;
box-shadow: var(--nb-shadow);
}
Badge
.nb-badge {
background: var(--nb-pink);
border: var(--nb-border);
border-radius: var(--nb-radius);
padding: 0.2rem 0.8rem;
font-family: var(--nb-font);
font-weight: var(--nb-font-weight);
font-size: 0.85rem;
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 144 lines · 37 tokens per session scan A 3d27f6c1f950
neubrutalism is a skill published in the GitHub repository cass-2003/local-workflow-skill (12 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 941 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to neubrutalism, differing in 0 lines, and is treated as a copy.
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