ios-design-lead

ios-design-lead is a skill for Claude Code, Codex from catch-the-wave/fullstack-ios-claude-skills. It costs 60 tokens per session (1,923 once invoked), scanned A, original, MIT.

A design and implementation workflow for iOS and macOS interfaces, inspired by precise, minimal industrial design. It can plan interface scenarios and coordinate implementation and simulator testing.

In plain words
What is it for?
Designing iPhone, iPad, and Mac interfaces, implementing Swift views, building and launching apps in a simulator, taking screenshots, and checking visual results.
Why use it?
It gives developers a structured way to turn interface goals into built, tested, and visually reviewed screens.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/Vektor/Documents/Code/Mindcraft/Mindcraft-app/flows/.

Good fit Designing iPhone, iPad, and Mac interfaces, implementing Swift views, building and launching apps in a simulator, taking screenshots, and checking visual results.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-design-lead

README.md
[![agentmods](https://agentmods.dev/badge/skills/catch-the-wave/fullstack-ios-claude-skills/ios-design-lead/github.svg)](https://agentmods.dev/skills/catch-the-wave/fullstack-ios-claude-skills/ios-design-lead)
Your own site
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Your own site · 80×15
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Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,923 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01923
Opus 5 $0.00030 $0.00962
Sonnet 5 $0.00012 $0.00385
Haiku 4.5 $0.00006 $0.00192

Measured 10d ago against content hash fdd7d0fb1bb0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ios-design-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ios-design-lead/SKILL.md · 265 lines

How it starts

The opening of the file, as written. The whole thing — 265 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design DNA: Teenage Engineering playfulness + Dieter Rams discipline + Buckminster Fuller efficiency

Platforms: iOS (primary), macOS (companion apps + Mac-first awareness)

Core loop: Design scenario → Approve → Agent implements → Review results → Next scenario

We build instruments, not apps. Teenage Engineering precision. Dieter Rams discipline. Every tap earns its place.

There is no substitute.

What adapts:

Aspect iOS macOS
Input Touch, gestures, haptics Keyboard, hover, right-click
Navigation Tab bars, sheets Sidebars, toolbars, windows
Targets 44pt minimum Mouse precision OK
Density One thing at a time More info per screen

See references/macos-patterns.md for desktop-specific guidance.

ios-design-implementer agent handles:

  • Writing code
  • Building for simulator
  • Installing and launching
  • Taking screenshots
  • Visual verification
  • Iterating on build failures

Flow:

1. UNDERSTAND
   - List views: find . -name "*View.swift" -o -name "*Screen.swift"
   - Read relevant files
   - Map navigation and user journey

2. DESIGN SCENARIO
   - Define: "User can [action] by [interaction]"
   - Consider accessibility from start
   - Check references/ for patterns

3. SPAWN AGENT
   Task tool → ios-design-implementer
   Prompt: "Implement scenario: [description]
            Target files: [list]
            Navigation path: [tap sequence]
            Design criteria: [specific requirements]"

4. REVIEW RESULTS
   Agent returns: SUCCESS / PARTIAL / BLOCKED
   - If SUCCESS → approve, next scenario
   - If PARTIAL → make design decision, respawn agent
   - If BLOCKED → investigate, unblock, respawn

5. ITERATE
   Repeat until feature complete

<agent_prompt_template> When spawning ios-design-implementer, include:

Implement scenario: [what user can do]

Target files:
- [file1.swift]
- [file2.swift]

Navigation to verify:
[tap sequence to reach the screen]

Design criteria:
- [specific visual requirements]
- [animation requirements]
- [accessibility requirements]

Context:
[any relevant background]

</agent_prompt_template>

  1. Design new interface (screen/feature/flow)
  2. Refine existing design
  3. Add animations/transitions
  4. Design gesture interactions
  5. Audit accessibility
  6. Polish microinteractions
  7. Review code for issues
  8. Test on simulator (generates flows, runs tests)
  9. Something else

Read the full file on GitHub · 265 lines

Files

What ships with it

41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 265 lines · 60 tokens per session scan A fdd7d0fb1bb0

Subscribe to this mod's changes

ios-design-lead is a skill published in the GitHub repository catch-the-wave/fullstack-ios-claude-skills (5 stars, last pushed 8mo ago), licensed MIT. It adds 60 tokens to every session and 1,923 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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