TRIZ-powered product architecture and design decisions. Use when facing product trade-offs ("more features vs simplicity"), choosing between design approaches, resolving UX contradictions, making architecture decisions, or when the user says "TRIZ", "trade-off", "contradiction", "can we have both", "approach A vs B"…
Systematic critique of UI information architecture and interaction design. Challenges whether elements should exist, what belongs together, and whether the logical structure of a component is right. Use when reviewing input surfaces, toolbars, action bars, compose flows, menus, or any component where the STRUCTURE…
★not rated 5 1mo agoA115 tokens
originalMIT
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