Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ccashwell/evm-cortex --skill solidity-patternsgit clone --depth 1 https://github.com/ccashwell/evm-cortexWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ccashwell/evm-cortex/solidity-patterns)<a href="https://agentmods.dev/skills/ccashwell/evm-cortex/solidity-patterns"><img src="https://agentmods.dev/badge/skills/ccashwell/evm-cortex/solidity-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ccashwell/evm-cortex/solidity-patterns"><img src="https://agentmods.dev/badge/skills/ccashwell/evm-cortex/solidity-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.01363 |
| Opus 5.5 | $0.00023 | $0.00545 |
| Sonnet 5.5 | $0.00012 | $0.00273 |
| Haiku 4.5 | $0.00006 | $0.00136 |
Grade A, and why
solidity-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Solidity Design Patterns
Checks-Effects-Interactions (CEI)
The most critical pattern in Solidity. All functions that interact with external contracts must follow this order:
- Checks — validate inputs and preconditions
- Effects — update state
- Interactions — call external contracts
function withdraw(uint256 amount) external {
// CHECKS
if (amount == 0) revert ZeroAmount();
if (balances[msg.sender] < amount) revert InsufficientBalance();
// EFFECTS
balances[msg.sender] -= amount;
// INTERACTIONS
(bool success,) = msg.sender.call{value: amount}("");
if (!success) revert TransferFailed();
emit Withdrawn(msg.sender, amount);
}
Violating CEI is the root cause of reentrancy. Even with ReentrancyGuard, always write CEI-compliant code as defense in depth.
Pull-Over-Push
Never iterate over recipients to push funds. Let users withdraw (pull) their own funds.
// BAD: Push pattern — one revert blocks everyone
function distributeRewards(address[] calldata recipients, uint256[] calldata amounts) external {
for (uint256 i; i < recipients.length; ++i) {
payable(recipients[i]).transfer(amounts[i]); // reverts if any fails
}
}
// GOOD: Pull pattern — each user claims independently
mapping(address => uint256) public pendingRewards;
function claimReward() external {
uint256 amount = pendingRewards[msg.sender];
if (amount == 0) revert NothingToClaim();
pendingRewards[msg.sender] = 0;
(bool success,) = msg.sender.call{value: amount}("");
if (!success) revert TransferFailed();
emit RewardClaimed(msg.sender, amount);
}
Guard Check Pattern
Centralize validation in modifiers or internal functions for reuse and consistency.
error Unauthorized();
error InvalidAmount();
error Expired(uint256 deadline);
modifier onlyWhitelisted() {
if (!whitelist[msg.sender]) revert Unauthorized();
_;
}
modifier validAmount(uint256 amount) {
if (amount == 0 || amount > MAX_AMOUNT) revert InvalidAmount();
_;
}
modifier beforeDeadline(uint256 deadline) {
if (block.timestamp > deadline) revert Expired(deadline);
_;
}
function deposit(uint256 amount, uint256 deadline)
external
onlyWhitelisted
validAmount(amount)
beforeDeadline(deadline)
{
// core logic only — all checks in modifiers
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 218 lines · 58 tokens per session scan A 56e32a6ac501
solidity-patterns is a skill published in the GitHub repository ccashwell/evm-cortex (131 stars, last pushed 17d ago), licensed MIT. It adds 58 tokens to every session and 1,363 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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