Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ccashwell/evm-cortex --skill time-manipulationgit clone --depth 1 https://github.com/ccashwell/evm-cortexWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ccashwell/evm-cortex/time-manipulation)<a href="https://agentmods.dev/skills/ccashwell/evm-cortex/time-manipulation"><img src="https://agentmods.dev/badge/skills/ccashwell/evm-cortex/time-manipulation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ccashwell/evm-cortex/time-manipulation"><img src="https://agentmods.dev/badge/skills/ccashwell/evm-cortex/time-manipulation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.01680 |
| Opus 5.5 | $0.00019 | $0.00672 |
| Sonnet 5.5 | $0.00009 | $0.00336 |
| Haiku 4.5 | $0.00005 | $0.00168 |
Grade A, and why
time-manipulation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Time Manipulation
block.timestamp Manipulation
Validators/miners have limited control over block.timestamp:
- Must be greater than parent block's timestamp
- Must be within ~15 seconds of real time (consensus rule)
- Post-merge: fixed 12-second slots, but validator chooses timestamp within bounds
// Safe for: time ranges > 15 seconds
// Unsafe for: precise sub-minute timing, randomness
// VULNERABLE: exact-second conditions
if (block.timestamp == auctionEnd) { ... } // may never be true
// SAFE: range-based conditions
if (block.timestamp >= auctionEnd) { ... } // will always become true
Time-Dependent Logic Risks
Unlock Schedule Gaming
// VULNERABLE: cliff unlock at exact timestamp
function claimVested() external {
if (block.timestamp < cliff) revert NotVested();
uint256 amount = totalAllocation; // full amount at cliff
_transfer(msg.sender, amount);
}
// Risk: validator can set timestamp to just past cliff in their block
// This allows early claiming relative to wall clock time
// SAFE: linear vesting reduces impact of timestamp manipulation
function claimVested() external {
uint256 elapsed = block.timestamp - vestingStart;
if (elapsed == 0) revert NotVested();
uint256 totalDuration = vestingEnd - vestingStart;
uint256 vested = totalAllocation * Math.min(elapsed, totalDuration) / totalDuration;
uint256 claimable = vested - alreadyClaimed[msg.sender];
if (claimable == 0) revert NothingToClaim();
alreadyClaimed[msg.sender] += claimable;
token.safeTransfer(msg.sender, claimable);
}
Cooldown Bypass
// VULNERABLE: short cooldown can be bypassed by timestamp manipulation
uint256 public constant COOLDOWN = 30 seconds;
mapping(address => uint256) public lastAction;
function doAction() external {
if (block.timestamp - lastAction[msg.sender] < COOLDOWN) revert Cooldown();
lastAction[msg.sender] = block.timestamp;
// A validator can set timestamp 30s ahead to bypass cooldown
}
// SAFER: use block numbers for short cooldowns
uint256 public constant COOLDOWN_BLOCKS = 3; // ~36 seconds
mapping(address => uint256) public lastActionBlock;
function doAction() external {
if (block.number - lastActionBlock[msg.sender] < COOLDOWN_BLOCKS) revert Cooldown();
lastActionBlock[msg.sender] = block.number;
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 239 lines · 47 tokens per session scan A 9f61235429af
time-manipulation is a skill published in the GitHub repository ccashwell/evm-cortex (131 stars, last pushed 17d ago), licensed MIT. It adds 47 tokens to every session and 1,680 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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