story-engineering

story-engineering is a skill for Claude Code, Codex from chadixearth/graphyloop. It costs 48 tokens per session (659 once invoked), scanned A, original, MIT.

A method for planning short-form video stories lasting about 60 to 90 seconds, using hooks, rising tension, payoffs, and a clear ending request.

In plain words
What is it for?
It helps create scripts and beat sheets for explainers, documentaries, list videos, motivational clips, and other short videos.
Why use it?
It gives a story a structure that keeps viewers oriented and interested instead of becoming a loose sequence of ideas.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit It helps create scripts and beat sheets for explainers, documentaries, list videos, motivational clips, and other short videos.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chadixearth/graphyloop/story-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chadixearth/graphyloop --skill story-engineering
Clone the repo
git clone --depth 1 https://github.com/chadixearth/graphyloop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/chadixearth/graphyloop/story-engineering/github.svg)](https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering)
Your own site
<a href="https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/story-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/story-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 659 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00659
Opus 5 $0.00024 $0.00329
Sonnet 5 $0.00010 $0.00132
Haiku 4.5 $0.00005 $0.00066

Measured 5d ago against content hash e53e212526a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

story-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/story-engineering/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Story Engineering

Overview

Short video wins on retention, not prose. Every 60s story = hook → tension → payoff → CTA.

Frameworks

Framework Essence Best for 60s mapping
Mini Hero's Journey ordinary world → challenge → transformation → new reality documentary/true-story setup → tension → payoff
Open Loop question unresolved until final 5s, "I'll show you X, but first..." best completion rate, TikTok hook → payoff
Problem-Solution name problem in 1 sentence, agitate cost ~5s, 70% on the fix explainers/motivation hook + solution
Stacked Micro-Payoffs small payoff every 8-10s listicles/facts entire middle
Before-After-Bridge show AFTER first, then bridge transformations/results payoff-first

The 60-Second Beat Sheet

Time Beat Rule
0-3s Hook recognition/tension, text overlay for sound-off
3-8s Context name the problem or open the loop
8-45s Body ONE promise only, micro-payoff every 8-10s, no dead air
45-55s Payoff close the loop / reveal
55-60s CTA one ask — save/follow/part 2, never generic "like and comment"

Word target ~150-160.

Hook Science

Hook strength = relevance × clarity × tension × credibility. Sequence: Recognition → Tension → Proof → Reward.

Formulas: curiosity gap; stakes-first; POV flashback ("On [date], I..."); loss/stakes ("lost everything because of one..."); contrarian; open loop; specific number ("$8,400. One mistake."); visual proof.

Real-Based Story Rules

Real beats fiction:

  • Loss stories beat win stories — stakes are instant
  • Specificity creates credibility — real numbers/dates/places
  • POV/turning-point hooks drop viewer inside the event
  • Honest messy details build trust
  • One promise only
  • Manufactured drama gets called out fast

Validation Checklist

  • Hook ≤3s
  • One promise
  • Stakes/conflict in first 10s
  • Payoff before 80%
  • CTA in last 10%
  • 130-180 words
  • Real story: ≥1 verifiable anchor (number/date/place)

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 63 lines · 0 tokens per session scan A e53e212526a3

Subscribe to this mod's changes

story-engineering is a skill published in the GitHub repository chadixearth/graphyloop (2 stars, last pushed 23d ago), licensed MIT. It adds 48 tokens to every session and 659 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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