Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chadixearth/graphyloop --skill story-engineeringgit clone --depth 1 https://github.com/chadixearth/graphyloopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering)<a href="https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/story-engineering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chadixearth/graphyloop/story-engineering"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/story-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00659 |
| Opus 5 | $0.00024 | $0.00329 |
| Sonnet 5 | $0.00010 | $0.00132 |
| Haiku 4.5 | $0.00005 | $0.00066 |
Grade A, and why
story-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Story Engineering
Overview
Short video wins on retention, not prose. Every 60s story = hook → tension → payoff → CTA.
Frameworks
| Framework | Essence | Best for | 60s mapping |
|---|---|---|---|
| Mini Hero's Journey | ordinary world → challenge → transformation → new reality | documentary/true-story | setup → tension → payoff |
| Open Loop | question unresolved until final 5s, "I'll show you X, but first..." | best completion rate, TikTok | hook → payoff |
| Problem-Solution | name problem in 1 sentence, agitate cost ~5s, 70% on the fix | explainers/motivation | hook + solution |
| Stacked Micro-Payoffs | small payoff every 8-10s | listicles/facts | entire middle |
| Before-After-Bridge | show AFTER first, then bridge | transformations/results | payoff-first |
The 60-Second Beat Sheet
| Time | Beat | Rule |
|---|---|---|
| 0-3s | Hook | recognition/tension, text overlay for sound-off |
| 3-8s | Context | name the problem or open the loop |
| 8-45s | Body | ONE promise only, micro-payoff every 8-10s, no dead air |
| 45-55s | Payoff | close the loop / reveal |
| 55-60s | CTA | one ask — save/follow/part 2, never generic "like and comment" |
Word target ~150-160.
Hook Science
Hook strength = relevance × clarity × tension × credibility. Sequence: Recognition → Tension → Proof → Reward.
Formulas: curiosity gap; stakes-first; POV flashback ("On [date], I..."); loss/stakes ("lost everything because of one..."); contrarian; open loop; specific number ("$8,400. One mistake."); visual proof.
Real-Based Story Rules
Real beats fiction:
- Loss stories beat win stories — stakes are instant
- Specificity creates credibility — real numbers/dates/places
- POV/turning-point hooks drop viewer inside the event
- Honest messy details build trust
- One promise only
- Manufactured drama gets called out fast
Validation Checklist
- Hook ≤3s
- One promise
- Stakes/conflict in first 10s
- Payoff before 80%
- CTA in last 10%
- 130-180 words
- Real story: ≥1 verifiable anchor (number/date/place)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 63 lines · 0 tokens per session scan A e53e212526a3
story-engineering is a skill published in the GitHub repository chadixearth/graphyloop (2 stars, last pushed 23d ago), licensed MIT. It adds 48 tokens to every session and 659 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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