threejs-textures

threejs-textures is a skill for Claude Code, Codex from chadixearth/graphyloop. It costs 41 tokens per session (3,522 once invoked), scanned A, a copy of threejs-textures, MIT.

A guide to using images and other image data on Three.js 3D surfaces. It covers UV mapping, which places image coordinates on a model, plus cubemaps, HDR environments, and texture settings.

In plain words
What is it for?
Use it to load and configure color, normal, roughness, metalness, ambient-occlusion, cubemap, and HDR textures.
Why use it?
It helps avoid incorrectly placed, colored, or optimized textures when adding image detail or environmental lighting to a scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to load and configure color, normal, roughness, metalness, ambient-occlusion, cubemap, and HDR textures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chadixearth/graphyloop/threejs-textures
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chadixearth/graphyloop --skill threejs-textures
Clone the repo
git clone --depth 1 https://github.com/chadixearth/graphyloop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-textures

README.md
[![agentmods](https://agentmods.dev/badge/skills/chadixearth/graphyloop/threejs-textures/github.svg)](https://agentmods.dev/skills/chadixearth/graphyloop/threejs-textures)
Your own site
<a href="https://agentmods.dev/skills/chadixearth/graphyloop/threejs-textures"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/threejs-textures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-textures

Your own site · 80×15
<a href="https://agentmods.dev/skills/chadixearth/graphyloop/threejs-textures"><img src="https://agentmods.dev/badge/skills/chadixearth/graphyloop/threejs-textures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03522
Opus 5 $0.00020 $0.01761
Sonnet 5 $0.00008 $0.00704
Haiku 4.5 $0.00004 $0.00352

Measured 5d ago against content hash 2a90ce70931e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-textures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to threejs-textures — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/threejs-textures/SKILL.md · 629 lines

How it starts

The opening of the file, as written. The whole thing — 629 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Textures

Quick Start

import * as THREE from "three";

// Load texture
const loader = new THREE.TextureLoader();
const texture = loader.load("texture.jpg");

// Apply to material
const material = new THREE.MeshStandardMaterial({
  map: texture,
});

Texture Loading

Basic Loading

const loader = new THREE.TextureLoader();

// Async with callbacks
loader.load(
  "texture.jpg",
  (texture) => console.log("Loaded"),
  (progress) => console.log("Progress"),
  (error) => console.error("Error"),
);

// Synchronous style (loads async internally)
const texture = loader.load("texture.jpg");
material.map = texture;

Promise Wrapper

function loadTexture(url) {
  return new Promise((resolve, reject) => {
    new THREE.TextureLoader().load(url, resolve, undefined, reject);
  });
}

// Usage
const [colorMap, normalMap, roughnessMap] = await Promise.all([
  loadTexture("color.jpg"),
  loadTexture("normal.jpg"),
  loadTexture("roughness.jpg"),
]);

Texture Configuration

Color Space

Critical for accurate color reproduction.

// Color/albedo textures - use sRGB
colorTexture.colorSpace = THREE.SRGBColorSpace;

// Data textures (normal, roughness, metalness, AO) - leave as default
// Do NOT set colorSpace for data textures (NoColorSpace is default)

Wrapping Modes

texture.wrapS = THREE.RepeatWrapping; // Horizontal
texture.wrapT = THREE.RepeatWrapping; // Vertical

// Options:
// THREE.ClampToEdgeWrapping - Stretches edge pixels (default)
// THREE.RepeatWrapping - Tiles the texture
// THREE.MirroredRepeatWrapping - Tiles with mirror flip

Repeat, Offset, Rotation

// Tile texture 4x4
texture.repeat.set(4, 4);
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;

// Offset (0-1 range)
texture.offset.set(0.5, 0.5);

// Rotation (radians, around center)
texture.rotation = Math.PI / 4;
texture.center.set(0.5, 0.5); // Rotation pivot

Read the full file on GitHub · 629 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 629 lines · 41 tokens per session scan A 2a90ce70931e

Subscribe to this mod's changes

threejs-textures is a skill published in the GitHub repository chadixearth/graphyloop (2 stars, last pushed 23d ago), licensed MIT. It adds 41 tokens to every session and 3,522 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to threejs-textures, differing in 3 lines, and is treated as a copy.

Related

Other skills, from other repositories

remotion-animation

Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".

Marve10s/Better-Fullstack · 59 tokens

create-remotion-geist

Create Remotion videos using the Geist design system aesthetic. Use when asked to create videos, animations, or motion graphics that should follow Vercel's visual style - dark theme, spring animations, Geist typography, and the Geist color palette.

Marve10s/Better-Fullstack · 54 tokens

html-ppt-viewer

A simple HTML viewer that presents a set of existing images like a slide deck. It includes a side panel, large image display, page controls, and keyboard navigation, but does not create the images.

huangrichao2020/pretty-skills · 93 tokens

kirby-collections-and-navigation

Builds Kirby listings, pagination, search, filtering/sorting/grouping, and navigation menus. Use when implementing collection logic in templates/controllers/snippets.

bnomei/kirby-mcp · 37 tokens

kirby-forms-and-frontend-actions

Implements frontend forms and actions in Kirby (contact forms, file uploads, email with attachments, creating pages from frontend). Use when handling user input or building submission flows.

bnomei/kirby-mcp · 43 tokens

kirby-performance-and-media

Improves Kirby performance and media delivery (cache tuning, CDN, responsive images, lazy loading). Use when optimizing page speed, caching, or image handling.

bnomei/kirby-mcp · 37 tokens