animejs

animejs is a skill for Claude Code, Codex from charlesdove977/animejs-claude-skill. It costs 122 tokens per session (2,656 once invoked), scanned A, original, MIT.

A reference guide for Anime.js 4, a JavaScript library for animating web pages, SVG graphics, and JavaScript values.

In plain words
What is it for?
Use it to create timelines, timers, scroll effects, staggered animations, SVG motion, draggable elements, or animations in vanilla JavaScript and React.
Why use it?
It helps an agent use the library's documented modules and settings correctly when adding motion to a website.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create timelines, timers, scroll effects, staggered animations, SVG motion, draggable elements, or animations in vanilla JavaScript and React.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charlesdove977/animejs-claude-skill/skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlesdove977/animejs-claude-skill --skill skill
Clone the repo
git clone --depth 1 https://github.com/charlesdove977/animejs-claude-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlesdove977/animejs-claude-skill/skill/github.svg)](https://agentmods.dev/skills/charlesdove977/animejs-claude-skill/skill)
Your own site
<a href="https://agentmods.dev/skills/charlesdove977/animejs-claude-skill/skill"><img src="https://agentmods.dev/badge/skills/charlesdove977/animejs-claude-skill/skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlesdove977/animejs-claude-skill/skill"><img src="https://agentmods.dev/badge/skills/charlesdove977/animejs-claude-skill/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,656 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.02656
Opus 5.5 $0.00049 $0.01062
Sonnet 5.5 $0.00024 $0.00531
Haiku 4.5 $0.00012 $0.00266

Measured 2mo ago against content hash e0e779a0916f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skill/SKILL.md · 302 lines

How it starts

The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js v4 Skill

Anime.js is a lightweight JavaScript animation library with a simple yet powerful API. It works with CSS properties, SVG, DOM attributes, and JavaScript Objects.

Installation

NPM

npm install animejs

ES Modules Import

import { animate } from 'animejs';

CDN (ES Modules)

import { animate } from 'https://esm.sh/animejs';

CDN (UMD)

<script src="https://cdn.jsdelivr.net/npm/animejs/dist/bundles/anime.umd.min.js"></script>
<script>
  const { animate } = anime;
</script>

Core Concepts

Anime.js v4 is modular and tree-shakeable. Import only what you need:

// Full import
import { animate, createTimeline, stagger, createDraggable } from 'animejs';

// Standalone modules for smaller bundles
import { animate } from 'animejs/animation';
import { createTimeline } from 'animejs/timeline';
import { createTimer } from 'animejs/timer';

Documentation Sitemap

The complete anime.js v4 documentation structure:

Getting Started

  • Installation (NPM, CDN, Direct download)
  • Module imports (ES Modules, CommonJS, UMD)
  • Using with vanilla JS
  • Using with React

Timer (createTimer)

  • Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate
  • Callbacks: onBegin, onComplete, onUpdate, onLoop, onPause, then()
  • Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), reset(), cancel(), revert(), seek(), stretch()
  • Properties: currentTime, progress, paused, completed, etc.

Animation (animate)

  • Targets: CSS Selector, DOM Elements, JavaScript Objects, Array of targets
  • Animatable Properties: CSS Properties, CSS transforms, CSS Variables, JS Object properties, HTML Attributes, SVG Attributes
  • Tween Value Types: Numerical, Unit conversion, Relative (+=, -=, *=), Color, Color function, CSS variable, Function based
  • Tween Parameters: to, from, delay, duration, ease, composition, modifier
  • Keyframes: Tween values, Tween parameters, Duration based, Percentage based
  • Playback Settings: delay, duration, loop, loopDelay, alternate, reversed, autoplay, frameRate, playbackRate, playbackEase, persist
  • Callbacks: onBegin, onComplete, onBeforeUpdate, onUpdate, onRender, onLoop, onPause, then()
  • Methods: play(), reverse(), pause(), restart(), alternate(), resume(), complete(), cancel(), revert(), reset(), seek(), stretch(), refresh()

Read the full file on GitHub · 302 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 302 lines · 122 tokens per session scan A e0e779a0916f

Subscribe to this mod's changes

animejs is a skill published in the GitHub repository charlesdove977/animejs-claude-skill (13 stars, last pushed 14d ago), licensed MIT. It adds 122 tokens to every session and 2,656 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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animejs compared with skills from other repositories

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