"algo-net-community"

"algo-net-community" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 71 tokens per session (972 once invoked), scanned A, a copy of algo-net-community, MIT.

A method for finding groups in a network, such as people connected by friendships, teams linked by collaboration, or customers linked by interactions. It groups nodes that have more connections to each other than to the rest of the network.

In plain words
What is it for?
Use it to discover communities, segment customers by interaction patterns, or study how a social or organizational network is structured.
Why use it?
It reveals natural clusters without requiring the groups to be defined beforehand. Small groups may be merged in very large networks, and overlapping groups are not handled.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to discover communities, segment customers by interaction patterns, or study how a social or organizational network is structured.

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Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/algo-net-community
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill algo-net-community
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "algo-net-community"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-community/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-community/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "algo-net-community"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-community.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 972 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.00972
Opus 5 $0.00036 $0.00486
Sonnet 5 $0.00014 $0.00194
Haiku 4.5 $0.00007 $0.00097

Measured 12d ago against content hash ea038a5a4aba, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

"algo-net-community" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to algo-net-community — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/algo-net-community/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Louvain Community Detection

Overview

Louvain algorithm detects communities by optimizing modularity — the fraction of edges within communities minus expected fraction if edges were random. A greedy, hierarchical algorithm that runs in O(n log n) for sparse graphs. Produces a hierarchy of communities at multiple resolutions.

When to Use

Trigger conditions:

  • Discovering natural groupings in social, organizational, or interaction networks
  • Segmenting users/customers by behavioral similarity
  • Analyzing modular structure of complex networks

When NOT to use:

  • For overlapping communities (use DEMON or BigCLAM)
  • When communities are pre-defined and you're classifying nodes (use label propagation)

Algorithm

IRON LAW: Modularity Has a RESOLUTION LIMIT
Louvain optimizes modularity, which has a known resolution limit
(Fortunato & Barthélemy, 2007): it cannot detect communities smaller
than √(2E) where E = total edges. In large networks, small but real
communities may be merged. Use multi-resolution methods or Leiden
algorithm (improved Louvain) for better results.

Phase 1: Input Validation

Build undirected weighted graph from interaction data. Edge weights represent interaction strength (frequency, duration, volume). Gate: Graph loaded, no isolated nodes (or decide how to handle them).

Phase 2: Core Algorithm

Phase 1 — Local moves:

  1. Assign each node to its own community
  2. For each node, compute modularity gain of moving to each neighbor's community
  3. Move node to community with maximum positive gain
  4. Repeat until no beneficial moves remain

Phase 2 — Aggregation: 5. Build new graph where nodes = communities, edges = sum of inter-community edges 6. Repeat Phase 1 on the aggregated graph 7. Continue until modularity stops improving

Phase 3: Verification

Check: modularity Q > 0 (non-trivial partitioning), community sizes are reasonable (not one giant + many singletons), manual inspection of sample communities. Gate: Modularity positive, community sizes follow power-law-like distribution.

Read the full file on GitHub · 93 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 93 lines · 71 tokens per session scan A ea038a5a4aba

Subscribe to this mod's changes

"algo-net-community" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (25 stars, last pushed 1mo ago), licensed MIT. It adds 71 tokens to every session and 972 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to algo-net-community, differing in 8 lines, and is treated as a copy.

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