Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add charlieviettq/awesome-agent-skill --skill algo-net-communitygit clone --depth 1 https://github.com/charlieviettq/awesome-agent-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community)<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-community/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-community"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-community.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.00972 |
| Opus 5 | $0.00036 | $0.00486 |
| Sonnet 5 | $0.00014 | $0.00194 |
| Haiku 4.5 | $0.00007 | $0.00097 |
Grade A, and why
"algo-net-community" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to algo-net-community — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Louvain Community Detection
Overview
Louvain algorithm detects communities by optimizing modularity — the fraction of edges within communities minus expected fraction if edges were random. A greedy, hierarchical algorithm that runs in O(n log n) for sparse graphs. Produces a hierarchy of communities at multiple resolutions.
When to Use
Trigger conditions:
- Discovering natural groupings in social, organizational, or interaction networks
- Segmenting users/customers by behavioral similarity
- Analyzing modular structure of complex networks
When NOT to use:
- For overlapping communities (use DEMON or BigCLAM)
- When communities are pre-defined and you're classifying nodes (use label propagation)
Algorithm
IRON LAW: Modularity Has a RESOLUTION LIMIT
Louvain optimizes modularity, which has a known resolution limit
(Fortunato & Barthélemy, 2007): it cannot detect communities smaller
than √(2E) where E = total edges. In large networks, small but real
communities may be merged. Use multi-resolution methods or Leiden
algorithm (improved Louvain) for better results.
Phase 1: Input Validation
Build undirected weighted graph from interaction data. Edge weights represent interaction strength (frequency, duration, volume). Gate: Graph loaded, no isolated nodes (or decide how to handle them).
Phase 2: Core Algorithm
Phase 1 — Local moves:
- Assign each node to its own community
- For each node, compute modularity gain of moving to each neighbor's community
- Move node to community with maximum positive gain
- Repeat until no beneficial moves remain
Phase 2 — Aggregation: 5. Build new graph where nodes = communities, edges = sum of inter-community edges 6. Repeat Phase 1 on the aggregated graph 7. Continue until modularity stops improving
Phase 3: Verification
Check: modularity Q > 0 (non-trivial partitioning), community sizes are reasonable (not one giant + many singletons), manual inspection of sample communities. Gate: Modularity positive, community sizes follow power-law-like distribution.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 93 lines · 71 tokens per session scan A ea038a5a4aba
"algo-net-community" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (25 stars, last pushed 1mo ago), licensed MIT. It adds 71 tokens to every session and 972 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to algo-net-community, differing in 8 lines, and is treated as a copy.
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