"algo-net-influence"

"algo-net-influence" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 75 tokens per session (1,037 once invoked), scanned A, a copy of algo-net-influence, MIT.

A method for choosing a limited number of people or accounts in a connected network so that information is expected to reach as many others as possible. It models how information spreads from those starting points.

In plain words
What is it for?
Use it to select users for viral campaigns, maximize information reach, or compare degree-based, greedy, and random seeding strategies.
Why use it?
It helps decide who to target when there is a fixed budget or a limit on the number of starting users. It addresses the difference between finding already influential users and choosing users who create the widest spread together.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to select users for viral campaigns, maximize information reach, or compare degree-based, greedy, and random seeding strategies.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/algo-net-influence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill algo-net-influence
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "algo-net-influence"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-influence/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-influence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "algo-net-influence"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-influence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,037 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01037
Opus 5 $0.00037 $0.00518
Sonnet 5 $0.00015 $0.00207
Haiku 4.5 $0.00007 $0.00104

Measured 12d ago against content hash 750e0521aeb0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

"algo-net-influence" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to algo-net-influence — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/algo-net-influence/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Influence Maximization

Overview

Influence maximization selects k seed nodes in a network to maximize expected spread under a diffusion model (Independent Cascade or Linear Threshold). NP-hard, but the greedy algorithm achieves (1-1/e) ≈ 63% approximation guarantee due to submodularity. Practical for networks up to millions of nodes with CELF optimization.

When to Use

Trigger conditions:

  • Selecting k influencers/users to seed a viral marketing campaign
  • Maximizing information spread under a fixed budget (k seeds)
  • Comparing seeding strategies (degree-based vs greedy vs random)

When NOT to use:

  • When measuring existing influence (use centrality metrics)
  • For community structure analysis (use community detection)

Algorithm

IRON LAW: Greedy With Lazy Evaluation (CELF) Is the Practical Standard
The naive greedy algorithm requires O(k × n × R) simulations where
R = Monte Carlo runs (10,000+). CELF exploits submodularity to skip
unnecessary evaluations, achieving 700x speedup. Always use CELF
over naive greedy. Simple heuristics (top-k by degree) are fast
but can perform 50%+ worse than greedy.

Phase 1: Input Validation

Build network graph. Choose diffusion model: Independent Cascade (probability per edge) or Linear Threshold (threshold per node). Set k (number of seeds) and propagation probabilities. Gate: Graph loaded, diffusion model selected, k defined.

Phase 2: Core Algorithm

Greedy with CELF:

  1. Initialize: seed set S = ∅
  2. For each candidate node, estimate marginal gain: σ(S∪{v}) - σ(S) via Monte Carlo simulation (R=10,000 runs)
  3. Select node with highest marginal gain, add to S
  4. CELF optimization: reuse previous marginal gains, only re-evaluate when a node's upper bound exceeds current best
  5. Repeat until |S| = k

Phase 3: Verification

Compare greedy result against baselines: random seeds, top-k degree, top-k PageRank. Greedy should significantly outperform. Gate: Greedy spread > degree heuristic spread, difference is meaningful.

Read the full file on GitHub · 90 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 90 lines · 75 tokens per session scan A 750e0521aeb0

Subscribe to this mod's changes

"algo-net-influence" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (25 stars, last pushed 1mo ago), licensed MIT. It adds 75 tokens to every session and 1,037 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to algo-net-influence, differing in 8 lines, and is treated as a copy.

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