Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add charlieviettq/awesome-agent-skill --skill algo-net-influencegit clone --depth 1 https://github.com/charlieviettq/awesome-agent-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence)<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-influence/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/algo-net-influence"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/algo-net-influence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.01037 |
| Opus 5 | $0.00037 | $0.00518 |
| Sonnet 5 | $0.00015 | $0.00207 |
| Haiku 4.5 | $0.00007 | $0.00104 |
Grade A, and why
"algo-net-influence" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to algo-net-influence — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Influence Maximization
Overview
Influence maximization selects k seed nodes in a network to maximize expected spread under a diffusion model (Independent Cascade or Linear Threshold). NP-hard, but the greedy algorithm achieves (1-1/e) ≈ 63% approximation guarantee due to submodularity. Practical for networks up to millions of nodes with CELF optimization.
When to Use
Trigger conditions:
- Selecting k influencers/users to seed a viral marketing campaign
- Maximizing information spread under a fixed budget (k seeds)
- Comparing seeding strategies (degree-based vs greedy vs random)
When NOT to use:
- When measuring existing influence (use centrality metrics)
- For community structure analysis (use community detection)
Algorithm
IRON LAW: Greedy With Lazy Evaluation (CELF) Is the Practical Standard
The naive greedy algorithm requires O(k × n × R) simulations where
R = Monte Carlo runs (10,000+). CELF exploits submodularity to skip
unnecessary evaluations, achieving 700x speedup. Always use CELF
over naive greedy. Simple heuristics (top-k by degree) are fast
but can perform 50%+ worse than greedy.
Phase 1: Input Validation
Build network graph. Choose diffusion model: Independent Cascade (probability per edge) or Linear Threshold (threshold per node). Set k (number of seeds) and propagation probabilities. Gate: Graph loaded, diffusion model selected, k defined.
Phase 2: Core Algorithm
Greedy with CELF:
- Initialize: seed set S = ∅
- For each candidate node, estimate marginal gain: σ(S∪{v}) - σ(S) via Monte Carlo simulation (R=10,000 runs)
- Select node with highest marginal gain, add to S
- CELF optimization: reuse previous marginal gains, only re-evaluate when a node's upper bound exceeds current best
- Repeat until |S| = k
Phase 3: Verification
Compare greedy result against baselines: random seeds, top-k degree, top-k PageRank. Greedy should significantly outperform. Gate: Greedy spread > degree heuristic spread, difference is meaningful.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 90 lines · 75 tokens per session scan A 750e0521aeb0
"algo-net-influence" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (25 stars, last pushed 1mo ago), licensed MIT. It adds 75 tokens to every session and 1,037 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to algo-net-influence, differing in 8 lines, and is treated as a copy.
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