"biz-unit-economics"

"biz-unit-economics" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 79 tokens per session (1,253 once invoked), scanned A, a copy of biz-unit-economics, MIT.

A business analysis method that measures profit or loss for one customer, order, product, or other single unit. It uses costs and revenue per unit to judge whether growth can support the business.

In plain words
What is it for?
Use it to assess startup viability, compare business models, calculate customer acquisition and lifetime value, and improve contribution margins.
Why use it?
It shows whether selling more will improve the business or multiply its losses. This removes guesswork from decisions about growth, pricing, and customer acquisition.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to assess startup viability, compare business models, calculate customer acquisition and lifetime value, and improve contribution margins.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/biz-unit-economics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill biz-unit-economics
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "biz-unit-economics"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/biz-unit-economics/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/biz-unit-economics)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/biz-unit-economics"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/biz-unit-economics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "biz-unit-economics"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/biz-unit-economics"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/biz-unit-economics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,253 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00079 $0.01253
Opus 5 $0.00039 $0.00626
Sonnet 5 $0.00016 $0.00251
Haiku 4.5 $0.00008 $0.00125

Measured 9d ago against content hash 11c13b0c1f80, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

"biz-unit-economics" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/unit_economics.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to biz-unit-economics — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/biz-unit-economics/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unit Economics

Overview

Unit economics measures profitability at the single-unit level — per customer, per transaction, or per product. If unit economics are negative, scaling makes losses worse, not better. Positive unit economics are the prerequisite for sustainable growth.

Framework

IRON LAW: If Unit Economics Are Negative, Growth = Faster Death

Scaling a business with negative unit economics means losing more money
faster. "We'll make it up in volume" only works if variable costs per unit
decrease with scale (economies of scale). If they don't, more volume = more losses.

Prove unit economics are positive BEFORE investing in growth.

Key Metrics by Business Model

Subscription/SaaS:

Metric Formula
CAC Total acquisition spend / New customers
LTV ARPU × Gross Margin × (1/Churn Rate)
LTV:CAC Must be > 3:1
Payback Period CAC / (Monthly ARPU × Gross Margin)
Net Revenue Retention (Starting MRR + Expansion - Contraction - Churn) / Starting MRR

E-commerce/Marketplace:

Metric Formula
AOV Total Revenue / Number of Orders
Contribution Margin per Order AOV - COGS - Shipping - Payment fees - Returns
Repeat Rate Returning customers / Total customers
Fully-loaded CAC Total marketing / New customers

On-demand/Delivery:

Metric Formula
Revenue per Trip Order value × Take rate
Cost per Trip Driver pay + Support + Insurance + Incentives
Contribution per Trip Revenue - Cost per Trip
Orders per Day per Driver Utilization metric

Analysis Steps

  1. Define the unit: What is one "unit"? (customer, order, trip, seat)
  2. Calculate revenue per unit: What does each unit generate?
  3. Calculate variable cost per unit: What does each unit cost?
  4. Calculate contribution margin: Revenue - Variable cost
  5. Layer fixed costs: At what volume do you cover fixed costs? (→ break-even)
  6. Assess scalability: Do unit economics improve or degrade at 10x volume?

Read the full file on GitHub · 120 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 120 lines · 79 tokens per session scan A 11c13b0c1f80

Subscribe to this mod's changes

"biz-unit-economics" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (26 stars, last pushed 1mo ago), licensed MIT. It adds 79 tokens to every session and 1,253 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to biz-unit-economics, differing in 8 lines, and is treated as a copy.

Related

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