"econ-behavioral"

"econ-behavioral" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 92 tokens per session (1,532 once invoked), scanned A, a copy of econ-behavioral, MIT.

A framework for explaining how psychological biases affect economic decisions. It covers ideas such as limited reasoning, loss aversion, mental accounting, and nudges, which are changes to how choices are presented.

In plain words
What is it for?
It helps analyze biased decisions, design choice environments, and create interventions intended to influence behavior.
Why use it?
It helps explain predictable decision patterns that simple models of fully rational people miss.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument.

Good fit It helps analyze biased decisions, design choice environments, and create interventions intended to influence behavior.

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Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/econ-behavioral
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill econ-behavioral
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "econ-behavioral"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-behavioral/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-behavioral)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-behavioral"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-behavioral/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "econ-behavioral"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-behavioral"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-behavioral.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,532 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01532
Opus 5 $0.00046 $0.00766
Sonnet 5 $0.00018 $0.00306
Haiku 4.5 $0.00009 $0.00153

Measured 9d ago against content hash cb71f26d395a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-13, from the pricing page.

Security

Grade A, and why

"econ-behavioral" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to econ-behavioral — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/econ-behavioral/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Economics

Overview

Behavioral economics studies how psychological factors cause people to deviate from rational economic predictions. Where classical economics assumes rational actors, behavioral economics documents systematic biases and designs interventions (nudges) to improve decisions.

Framework

IRON LAW: Biases Are Systematic, Not Random

Behavioral biases are PREDICTABLE patterns, not noise. Loss aversion
doesn't sometimes make people risk-seeking and sometimes not — it
consistently makes people overweight losses relative to equivalent gains
(roughly 2:1 ratio). Use specific bias names and their documented effects,
not vague "people are irrational."

Core Concepts

Bounded Rationality (Simon): People satisfice (find "good enough") rather than optimize because cognitive resources are limited.

Prospect Theory (Kahneman & Tversky):

  • Loss aversion: Losses hurt ~2x more than equivalent gains feel good
  • Reference dependence: People evaluate outcomes relative to a reference point, not in absolute terms
  • Diminishing sensitivity: The difference between $0 and $100 feels larger than between $1000 and $1100

Mental Accounting (Thaler): People categorize money into mental "buckets" (rent, fun, savings) and treat them differently, violating fungibility.

Framing Effect: Same information presented differently leads to different decisions. "90% survival rate" vs "10% mortality rate" — same fact, different choices.

Key Biases for Business Application

Bias Definition Business Application
Anchoring First number seen influences subsequent estimates Show high "original price" before discount
Default effect People stick with the pre-selected option Opt-out > opt-in for subscriptions, organ donation
Social proof People follow what others do "1,000+ customers chose this plan"
Scarcity Limited availability increases perceived value "Only 3 left in stock"
Endowment effect People overvalue what they already own Free trials make cancellation feel like a loss
Present bias People overweight immediate rewards vs future "Start free today" > "Save money over 12 months"
Sunk cost fallacy Past investments influence future decisions (shouldn't) "I've already watched 2 hours, I should finish the movie"
Status quo bias Preference for current state over change Existing customers rarely switch, even when better options exist

Read the full file on GitHub · 132 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 132 lines · 92 tokens per session scan A cb71f26d395a

Subscribe to this mod's changes

"econ-behavioral" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (26 stars, last pushed 1mo ago), licensed MIT. It adds 92 tokens to every session and 1,532 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to econ-behavioral, differing in 8 lines, and is treated as a copy.

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