"econ-game-theory"

"econ-game-theory" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 88 tokens per session (1,049 once invoked), scanned A, a copy of econ-game-theory, MIT.

A framework for analyzing situations where several decision-makers choose actions that affect one another's results. It explains ideas such as best responses, dominant strategies, and Nash equilibrium, a stable outcome where no player benefits from changing alone.

In plain words
What is it for?
It helps model rival decisions, predict strategic behavior, design incentives, and assess cooperation or competition.
Why use it?
It replaces informal guesses about competition or cooperation with a clear comparison of players, choices, and payoffs.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps model rival decisions, predict strategic behavior, design incentives, and assess cooperation or competition.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/econ-game-theory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "econ-game-theory"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-game-theory/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-game-theory)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-game-theory"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-game-theory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "econ-game-theory"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/econ-game-theory"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/econ-game-theory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,049 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.01049
Opus 5 $0.00044 $0.00524
Sonnet 5 $0.00018 $0.00210
Haiku 4.5 $0.00009 $0.00105

Measured 9d ago against content hash c1f4e71a39b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-13, from the pricing page.

Security

Grade A, and why

"econ-game-theory" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to econ-game-theory — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/econ-game-theory/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Theory Basics

Overview

Game theory models strategic interactions where each player's outcome depends on others' choices. It provides tools to predict behavior, identify stable outcomes (equilibria), and design mechanisms that align incentives.

Framework

IRON LAW: Define Players, Strategies, and Payoffs BEFORE Analyzing

Every game requires three elements explicitly defined:
1. Players — who are the decision-makers?
2. Strategies — what choices does each player have?
3. Payoffs — what does each player get for each combination of choices?

Analyzing a "game" without a payoff matrix is just storytelling.

Analysis Steps

  1. Identify players and their available strategies
  2. Build the payoff matrix (simultaneous) or game tree (sequential)
  3. Check for dominant strategies per player
  4. Find Nash Equilibrium — where best responses intersect
  5. For sequential games: apply backward induction from terminal nodes
  6. Evaluate efficiency — is the NE Pareto optimal? If not, flag cooperation opportunity
  7. The resulting path is the Subgame Perfect Equilibrium

Output Format

# Game Theory Analysis: {Situation}

## Game Setup
- Players: {list}
- Strategies: Player 1: {A, B}, Player 2: {X, Y}
- Type: Simultaneous / Sequential

## Payoff Matrix (simultaneous) or Game Tree (sequential)

|  | Player 2: X | Player 2: Y |
|---|---|---|
| Player 1: A | (a1, a2) | (b1, b2) |
| Player 1: B | (c1, c2) | (d1, d2) |

## Analysis
- Dominant strategies: {if any}
- Nash Equilibrium: {strategy combination, payoffs}
- Pareto optimal? {yes/no — if no, explain the cooperation opportunity}

## Strategic Implications
{What should each player do? What mechanism could improve outcomes?}

Examples

Correct Application

Scenario: Two bubble tea chains considering price cut

Chain B: Hold Price Chain B: Cut Price
Chain A: Hold Price (80, 80) (40, 100)
Chain A: Cut Price (100, 40) (60, 60)

Read the full file on GitHub · 93 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 93 lines · 88 tokens per session scan A c1f4e71a39b7

Subscribe to this mod's changes

"econ-game-theory" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (26 stars, last pushed 1mo ago), licensed MIT. It adds 88 tokens to every session and 1,049 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to econ-game-theory, differing in 8 lines, and is treated as a copy.

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