"grad-affordance"

"grad-affordance" is a skill for Claude Code from charlieviettq/awesome-agent-skill. It costs 106 tokens per session (1,146 once invoked), scanned A, original, MIT.

A way to study the actions that a product, tool, or interface makes possible and whether people can recognize and use those actions.

In plain words
What is it for?
Use it to review interface functionality, identify unclear controls, explain technology-enabled organizational changes, and improve how possible actions are communicated.
Why use it?
It helps explain why users struggle with technology even when the needed function exists. It connects interface cues with what people actually do in different settings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to review interface functionality, identify unclear controls, explain technology-enabled organizational changes, and improve how possible actions are communicated.

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Install with agentmods
npx agentmods add skills/charlieviettq/awesome-agent-skill/grad-affordance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add charlieviettq/awesome-agent-skill --skill grad-affordance
Clone the repo
git clone --depth 1 https://github.com/charlieviettq/awesome-agent-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for "grad-affordance"

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/grad-affordance/github.svg)](https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/grad-affordance)
Your own site
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/grad-affordance"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/grad-affordance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for "grad-affordance"

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlieviettq/awesome-agent-skill/grad-affordance"><img src="https://agentmods.dev/badge/skills/charlieviettq/awesome-agent-skill/grad-affordance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,146 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.01146
Opus 5 $0.00053 $0.00573
Sonnet 5 $0.00021 $0.00229
Haiku 4.5 $0.00011 $0.00115

Measured 9d ago against content hash e6721bd9c7ed, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

"grad-affordance" scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/grad-affordance/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Affordance Theory (Gibson / Norman)

Overview

Affordance Theory explains how actors perceive and realize action possibilities offered by objects or environments. Gibson's ecological view holds that affordances are relational properties existing between actor and environment, independent of perception. Norman adapted the concept for design — perceived affordances guide user interaction, and signifiers communicate where action is possible. In IS research, affordance theory explains how technology enables (or constrains) organizational action.

When to Use

  • Analyzing why users can or cannot effectively use a technology
  • Designing interfaces that communicate functionality clearly
  • Explaining how the same technology produces different outcomes in different organizations
  • Bridging the gap between technology features and organizational practices

When NOT to Use

  • Predicting adoption likelihood (use TAM/UTAUT)
  • Measuring usability metrics quantitatively (use SUS or heuristic evaluation)
  • When the focus is purely on aesthetic design without functional implications

Assumptions

IRON LAW: An affordance exists in the RELATION between actor and artifact —
it is neither a property of the object alone nor of the user alone.

Key assumptions:

  1. Affordances are relational — they depend on both artifact properties and actor capabilities
  2. Affordance existence differs from affordance perception differs from affordance actualization
  3. The same technology affords different actions to different actors (role, skill, goal-dependent)
  4. Constraints are the complement of affordances — what the artifact prevents or discourages

Methodology

Step 1 — Identify actors and artifacts

Specify the technology artifact and the actor groups. Characterize actor capabilities, goals, and context. The same artifact affords different things to a novice versus an expert.

Step 2 — Enumerate affordances

For each actor-artifact pair, identify:

Affordance Type Description
Existence What action possibilities objectively exist in the relation
Perception Which affordances actors actually perceive (Norman's focus)
Actualization Which perceived affordances actors act upon

Read the full file on GitHub · 111 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 111 lines · 106 tokens per session scan A e6721bd9c7ed

Subscribe to this mod's changes

"grad-affordance" is a skill published in the GitHub repository charlieviettq/awesome-agent-skill (25 stars, last pushed 1mo ago), licensed MIT. It adds 106 tokens to every session and 1,146 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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