asset-import

asset-import is a skill for Claude Code, Codex from ChatCut-Inc/agent-plugin. It costs 65 tokens per session (1,256 once invoked), scanned A, original, Apache-2.0.

An instruction set for importing assets in hosted ChatCut plugin sessions. It applies to the ChatCut web or plugin service, not automatically to ChatCut Desktop.

In plain words
What is it for?
Importing media or other project assets through hosted ChatCut plugin sessions when the user chooses that web-based surface.
Why use it?
It helps an agent use the correct import guidance for the ChatCut service instead of applying desktop-specific instructions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Importing media or other project assets through hosted ChatCut plugin sessions when the user chooses that web-based surface.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chatcut-inc/agent-plugin/asset-import
About the project

ChatCut is an AI video editor that lets coding agents edit footage, add captions, remove silences, generate media, and export editable timelines. It is used by people who want agents such as Claude Code, Codex, or Cursor to perform video-editing work, and the catalogue entries connect those agents to ChatCut.

ChatCut-Inc/agent-plugin · 1,006 stars · on GitHub · chatcut.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ChatCut-Inc/agent-plugin --skill asset-import
Clone the repo
git clone --depth 1 https://github.com/ChatCut-Inc/agent-plugin

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-import

README.md
[![agentmods](https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/asset-import/github.svg)](https://agentmods.dev/skills/chatcut-inc/agent-plugin/asset-import)
Your own site
<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/asset-import"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/asset-import/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-import

Your own site · 80×15
<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/asset-import"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/asset-import.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01256
Opus 5.5 $0.00026 $0.00502
Sonnet 5.5 $0.00013 $0.00251
Haiku 4.5 $0.00006 $0.00126

Measured yesterday against content hash edb5f422627c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

asset-import scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/serve-local-media.mjs, scripts/upload-media.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

antigravity/skills/asset-import/SKILL.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Import

Check browse_assets first when a file may already be imported.

Same-machine editor import (preferred)

  1. Open the target project using the clean editorUrl (the user can open it, or the browser agent may open it when asked). Keep exactly one editor tab for this project open, on the same machine/network namespace as your shell. A remote sandbox's localhost is not the user's localhost.
  2. Start the bundled server using an available Node.js 18+ runtime, and the origin of the actual editor URL:
"<bundled-or-global-node>" <this-skill-dir>/scripts/serve-local-media.mjs --origin <editor-origin> /path/to/source.mp4

Keep this process alive using the host's background-process support while calling MCP. It prints one JSON line and automatically exits after 900 seconds. It serves only the listed files over loopback URLs without an access token. URLs use the public chatcut-local-media-v1 path prefix to remain compatible with existing editors. Legacy token-prefixed URLs remain supported; the JSON token field contains that public prefix, not a credential.

  1. Import multiple files in one import_media call: {"action":"from_editor","files":[...]}. Copy each file's assetId, url, filename, and sizeBytes from the printed imports array into files, omitting its per-file action. Each URL may come from a different running helper. Send 1–16 files per call; for larger sets, submit successive batches of 16. Up to eight files are processed concurrently; the editor streams each one straight into its local store, so a card with transfer progress appears as soon as the download starts. There is no loopback-specific file-size cap. The original top-level single-file arguments still work.
  2. Inspect every entry in results: successful entries have ok:true and status:"locally_imported"; failed entries have an error. Results preserve input order and include assetId and filename, with top-level succeeded/failed counts. Retry only failed files with the same asset IDs. Success means the editor has persisted local bytes and registered the asset locally. Stop the helpers only after all files succeed. Keep the editor open for server sync, background upload and transcription.
  3. Use the returned asset IDs for timeline work. Wait on track_progress target:"transcription" before transcript/caption work. Browser-renderable timelines defer original-file uploads; cloud-only or unsupported timelines upload automatically. Check browse_assets before waiting on target:"upload"; a deferred upload is not in progress. Use the editor's Upload action when cloud bytes are needed, preserving the same asset ID. If server sync is still catching up, retry the asset lookup.

Read the full file on GitHub · 57 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +2 tokens per session edb5f422627c
  2. 18d ago Changed cf696e6d416d
  3. 1mo ago Changed 62576fcf0597
  4. 1mo ago Changed · -58 lines · -59 tokens per session c4a232feb3e4
  5. 2mo ago First seen · 115 lines · 122 tokens per session scan A 41a86a5bb882

Subscribe to this mod's changes

asset-import is a skill published in the GitHub repository ChatCut-Inc/agent-plugin (1,006 stars, last pushed yesterday), licensed Apache-2.0. It adds 65 tokens to every session and 1,256 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

asset-import compared with skills from other repositories

asset-import next to 6 skills from other repositories
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asset-importChatCut-Inc/agent-pluginSkill1.0kyesterdayApache-2.0A65Claude Code, Codex
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9router-sttdecolua/9routerSkill32k9d agoMITA63Claude Code, Codex
9router-web-fetchdecolua/9routerSkill32k9d agoMITA67Claude Code, Codex
9router-web-searchdecolua/9routerSkill32k9d agoMITA74Claude Code, Codex
9routerdecolua/9routerSkill32k9d agoMITA84Claude Code, Codex
writing-livekit-scenariosfcakyon/claude-codex-settingsSkill1.2kyesterdayApache-2.0A178Claude Code