motion-graphics

motion-graphics is a skill for Claude Code from ChatCut-Inc/agent-plugin. It costs 34 tokens per session (437 once invoked), scanned A, original, Apache-2.0.

A tool for creating and editing animated graphics directly in ChatCut, a video editor. The graphics remain editable and can be placed on a video's timeline.

In plain words
What is it for?
It helps make animated titles, callouts, and other graphics from JSX code, reuse existing assets, and resize or move them in a project.
Why use it?
It avoids treating motion graphics as fixed video footage, so their code, layout, and timeline placement can be changed later.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit It helps make animated titles, callouts, and other graphics from JSX code, reuse existing assets, and resize or move them in a project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chatcut-inc/agent-plugin/motion-graphics
About the project

ChatCut is an AI video editor that lets coding agents edit footage, add captions, remove silences, generate media, and export editable timelines. It is used by people who want agents such as Claude Code, Codex, or Cursor to perform video-editing work, and the catalogue entries connect those agents to ChatCut.

ChatCut-Inc/agent-plugin · 1,006 stars · on GitHub · chatcut.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ChatCut-Inc/agent-plugin --skill motion-graphics
Clone the repo
git clone --depth 1 https://github.com/ChatCut-Inc/agent-plugin

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/motion-graphics/github.svg)](https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 437 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00437
Opus 5.5 $0.00014 $0.00175
Sonnet 5.5 $0.00007 $0.00087
Haiku 4.5 $0.00003 $0.00044

Measured yesterday against content hash e211438176d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

workbuddy/skills/motion-graphics/SKILL.md · 28 lines

What it actually says

Motion Graphics

Direct-authoring contract

WorkBuddy authors new Motion Graphics directly. This path does not consume ChatCut generation credits.

  • For a new asset, call create_motion_graphic_from_code with the complete React/JSX source inline. Do not write the code to a local file or pass a file path.
  • For an existing Motion Graphic, read its current code and use edit_asset with the complete replacement source in json.code.
  • Use edit_item to place, resize, move, or update the Motion Graphic on the timeline.
  • Do not route ordinary Motion Graphic creation to submit_motion_graphic or describe direct authoring as credit-consuming generation.

Workflow

  1. Read the active timeline dimensions, fps, intended duration and placement, nearby visual language, captions, and subject-safe area.
  2. Reuse a suitable existing asset from browse_library when it already performs the same viewer job and visual form; otherwise design a new editable MG.
  3. Decide the purpose, exact content, settled-frame composition, animation beats, natural asset box, palette, typography, and editable properties before writing JSX.
  4. Call create_motion_graphic_from_code with code, name, width, height, one duration field, and editable properties when appropriate.
  5. Place the returned asset with edit_item. Overlay assets should use a natural box around the visible graphic; use timeline dimensions only for an intentional full-frame MG.
  6. Read the project back and inspect composed settled frames when available. Verify timing, legibility, content, placement, caption clearance, and subject clearance.

Expose visible text, primary colors, and other likely-to-change values as editable properties. Use fonts that the cloud renderer can load, match the project visual language, keep motion purposeful, and avoid generic text-in-a-card layouts when the content calls for a more specific visual mechanism.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 28 lines · 34 tokens per session scan A e211438176d3

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository ChatCut-Inc/agent-plugin (1,006 stars, last pushed yesterday), licensed Apache-2.0. It adds 34 tokens to every session and 437 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.

Related

motion-graphics compared with skills from other repositories

motion-graphics next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
motion-graphicsChatCut-Inc/agent-pluginSkill1.0kyesterdayApache-2.0A34Claude Code
openai-frontend-designfcakyon/claude-codex-settingsSkill1.2kyesterdayApache-2.0A71Claude Code, Codex
email-designfcakyon/claude-codex-settingsSkill1.2kyesterdayApache-2.0A57Claude Code
ultralytics-brandingfcakyon/claude-codex-settingsSkill1.2kyesterdayApache-2.0A90Claude Code
lov-maintain-partnerslovstudio/skillsSkill723d agoMITA294Claude Code
lov-mobile-infographiclovstudio/skillsSkill723d agoMITA110Claude Code
lov-gen-logolovstudio/skillsSkill723d agoMITA41Claude Code