ChatCut is an AI video editor that lets coding agents edit footage, add captions, remove silences, generate media, and export editable timelines. It is used by people who want agents such as Claude Code, Codex, or Cursor to perform video-editing work, and the catalogue entries connect those agents to ChatCut.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ChatCut-Inc/agent-plugin --skill motion-graphicsgit clone --depth 1 https://github.com/ChatCut-Inc/agent-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics)<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chatcut-inc/agent-plugin/motion-graphics"><img src="https://agentmods.dev/badge/skills/chatcut-inc/agent-plugin/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00437 |
| Opus 5.5 | $0.00014 | $0.00175 |
| Sonnet 5.5 | $0.00007 | $0.00087 |
| Haiku 4.5 | $0.00003 | $0.00044 |
Grade A, and why
motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Motion Graphics
Direct-authoring contract
WorkBuddy authors new Motion Graphics directly. This path does not consume ChatCut generation credits.
- For a new asset, call
create_motion_graphic_from_codewith the complete React/JSX source inline. Do not write the code to a local file or pass a file path. - For an existing Motion Graphic, read its current code and use
edit_assetwith the complete replacement source injson.code. - Use
edit_itemto place, resize, move, or update the Motion Graphic on the timeline. - Do not route ordinary Motion Graphic creation to
submit_motion_graphicor describe direct authoring as credit-consuming generation.
Workflow
- Read the active timeline dimensions, fps, intended duration and placement, nearby visual language, captions, and subject-safe area.
- Reuse a suitable existing asset from
browse_librarywhen it already performs the same viewer job and visual form; otherwise design a new editable MG. - Decide the purpose, exact content, settled-frame composition, animation beats, natural asset box, palette, typography, and editable properties before writing JSX.
- Call
create_motion_graphic_from_codewithcode,name,width,height, one duration field, and editablepropertieswhen appropriate. - Place the returned asset with
edit_item. Overlay assets should use a natural box around the visible graphic; use timeline dimensions only for an intentional full-frame MG. - Read the project back and inspect composed settled frames when available. Verify timing, legibility, content, placement, caption clearance, and subject clearance.
Expose visible text, primary colors, and other likely-to-change values as editable properties. Use fonts that the cloud renderer can load, match the project visual language, keep motion purposeful, and avoid generic text-in-a-card layouts when the content calls for a more specific visual mechanism.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 28 lines · 34 tokens per session scan A e211438176d3
motion-graphics is a skill published in the GitHub repository ChatCut-Inc/agent-plugin (1,006 stars, last pushed yesterday), licensed Apache-2.0. It adds 34 tokens to every session and 437 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.
motion-graphics compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motion-graphicsChatCut-Inc/agent-plugin | Skill | 1.0k | yesterday | Apache-2.0 | A | 34 | Claude Code |
| openai-frontend-designfcakyon/claude-codex-settings | Skill | 1.2k | yesterday | Apache-2.0 | A | 71 | Claude Code, Codex |
| email-designfcakyon/claude-codex-settings | Skill | 1.2k | yesterday | Apache-2.0 | A | 57 | Claude Code |
| ultralytics-brandingfcakyon/claude-codex-settings | Skill | 1.2k | yesterday | Apache-2.0 | A | 90 | Claude Code |
| lov-maintain-partnerslovstudio/skills | Skill | 72 | 3d ago | MIT | A | 294 | Claude Code |
| lov-mobile-infographiclovstudio/skills | Skill | 72 | 3d ago | MIT | A | 110 | Claude Code |
| lov-gen-logolovstudio/skills | Skill | 72 | 3d ago | MIT | A | 41 | Claude Code |