Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/chinkan/rustfox/caveman-statsnpx skills add chinkan/RustFox --skill caveman-statsgit clone --depth 1 https://github.com/chinkan/RustFoxWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chinkan/rustfox/caveman-stats)<a href="https://agentmods.dev/skills/chinkan/rustfox/caveman-stats"><img src="https://agentmods.dev/badge/skills/chinkan/rustfox/caveman-stats.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00060 | $0.00265 |
| Opus 5 | $0.00030 | $0.00133 |
| Sonnet 5 | $0.00012 | $0.00053 |
| Haiku 4.5 | $0.00006 | $0.00026 |
Grade A, and why
caveman-stats scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- caveman-stats — 100% identical, 0 lines differ
- caveman-stats — 100% identical, 0 lines differ
What it actually says
This skill is delivered by hooks/caveman-stats.js (read by hooks/caveman-mode-tracker.js on /caveman-stats). The model does not need to do anything when this skill fires — the hook returns decision: "block" with the formatted stats as the reason. The user sees the numbers immediately.
Output also includes Est. rule overhead and Est. net lines wherever a savings estimate exists with a known turn count. Rule overhead is the estimated per-turn INPUT-token cost of the injected caveman rules (default 1,250 tokens/turn, override with CAVEMAN_RULE_OVERHEAD_TOKENS) times the turn count. Net is savings minus that overhead — when negative, the output says so plainly and suggests turning caveman off for that workload, rather than hiding the net-negative regime behind a gross-savings number (see docs/HONEST-NUMBERS.md).
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 13 lines · 60 tokens per session scan A b78227f62898
caveman-stats is a skill published in the GitHub repository chinkan/RustFox (7 stars, last pushed 29d ago), licensed MIT. It adds 60 tokens to every session and 265 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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