manim-fundamentals

manim-fundamentals is a skill for Claude Code from choxos/MathVizAgent. It costs 29 tokens per session (1,860 once invoked), scanned A, original, MIT.

A guide to the basic parts of Manim, a Python library for producing animated diagrams, formulas, and illustrations.

In plain words
What is it for?
Use it to structure scenes, create and group visual objects, choose 2D or 3D scene types, and control animation timing.
Why use it?
It explains how scenes, drawable objects, coordinates, cameras, and animations fit together for people new to Manim.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mathviz plugin — 6 skills, 4 commands, 6 agents shipped together

Good fit Use it to structure scenes, create and group visual objects, choose 2D or 3D scene types, and control animation timing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/choxos/mathvizagent/manim-fundamentals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add choxos/MathVizAgent --skill manim-fundamentals
Clone the repo
git clone --depth 1 https://github.com/choxos/MathVizAgent

Made for: Claude Code.

Or install mathviz, the plugin that ships this one along with the rest of its 6 skills, 4 commands, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for manim-fundamentals

README.md
[![agentmods](https://agentmods.dev/badge/skills/choxos/mathvizagent/manim-fundamentals/github.svg)](https://agentmods.dev/skills/choxos/mathvizagent/manim-fundamentals)
Your own site
<a href="https://agentmods.dev/skills/choxos/mathvizagent/manim-fundamentals"><img src="https://agentmods.dev/badge/skills/choxos/mathvizagent/manim-fundamentals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for manim-fundamentals

Your own site · 80×15
<a href="https://agentmods.dev/skills/choxos/mathvizagent/manim-fundamentals"><img src="https://agentmods.dev/badge/skills/choxos/mathvizagent/manim-fundamentals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,860 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01860
Opus 5 $0.00015 $0.00930
Sonnet 5 $0.00006 $0.00372
Haiku 4.5 $0.00003 $0.00186

Measured 9d ago against content hash 1bdf1720a39f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

manim-fundamentals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mathviz/skills/manim-fundamentals/SKILL.md · 339 lines

How it starts

The opening of the file, as written. The whole thing — 339 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Manim Fundamentals

Core concepts for Manim Community Edition v0.20.1.

Scene Lifecycle

Scene Structure

class MyScene(Scene):
    def setup(self):
        """Called once before construct()
        - Initialize instance variables
        - Create shared objects
        - Set up tracking systems
        """
        self.tracked_objects = []

    def construct(self):
        """Main scene logic
        - Create mobjects
        - Define animations
        - Control timing
        """
        circle = Circle()
        self.play(Create(circle))

    def tear_down(self):
        """Called after construct()
        - Cleanup (rarely needed)
        """
        pass

Scene Types

Scene Type Use Case Camera
Scene Standard 2D animations Static
MovingCameraScene 2D with zoom/pan Movable 2D
ThreeDScene 3D animations 3D rotation
ZoomedScene Picture-in-picture zoom Zoom inset

Mobject Hierarchy

Base Classes

Mobject (base)
├── VMobject (vector)
│   ├── VGroup
│   ├── Text, Tex, MathTex
│   ├── Circle, Square, Rectangle
│   ├── Line, Arrow, DashedLine
│   ├── Axes, NumberPlane
│   └── Graph, BarChart
├── ImageMobject
├── Group
└── ValueTracker

VGroup - Container for VMobjects

# Create VGroup
group = VGroup(circle, square, triangle)

# Access elements
group[0]  # first element
group[-1]  # last element

# Add/remove
group.add(new_element)
group.remove(element)

# Arrange
group.arrange(DOWN, buff=0.5)
group.arrange_in_grid(rows=2, cols=3)

Common Mobject Methods

# Positioning
obj.move_to(point)           # Absolute position
obj.next_to(other, RIGHT)    # Relative to object
obj.to_edge(UP, buff=0.5)    # Screen edge
obj.to_corner(UL)            # Screen corner
obj.shift(UP * 2)            # Relative shift
obj.align_to(other, LEFT)    # Align edges

# Transformations
obj.scale(0.5)               # Scale uniformly
obj.stretch(2, dim=0)        # Stretch in x
obj.rotate(PI/4)             # Rotate radians
obj.flip()                   # Mirror

# Appearance
obj.set_color(RED)
obj.set_fill(BLUE, opacity=0.5)
obj.set_stroke(WHITE, width=2)

# Information
obj.get_center()
obj.get_width()
obj.get_height()
obj.get_corner(UR)

Read the full file on GitHub · 339 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 339 lines · 29 tokens per session scan A 1bdf1720a39f

Subscribe to this mod's changes

manim-fundamentals is a skill published in the GitHub repository choxos/MathVizAgent (1 stars, last pushed 3mo ago), licensed MIT. It adds 29 tokens to every session and 1,860 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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