Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add christian289/dotnet-with-claudecode --skill wpf-rule-freezable-performancegit clone --depth 1 https://github.com/christian289/dotnet-with-claudecodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance)<a href="https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance"><img src="https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance"><img src="https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00632 |
| Opus 5.5 | $0.00015 | $0.00253 |
| Sonnet 5.5 | $0.00007 | $0.00126 |
| Haiku 4.5 | $0.00004 | $0.00063 |
Grade A, and why
wpf-rule-freezable-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Freezable Performance
Rules for using Freeze() on WPF Freezable objects to maximize rendering performance.
Rule: Freeze All Freezable Objects
Call Freeze() on every Freezable after it is fully configured and before it is used for rendering.
Applies to: Brush, Pen, Geometry, Transform, PathGeometry, GradientBrush, ImageBrush, DrawingGroup, and all other Freezable subclasses.
Why Freeze Matters
| Without Freeze | With Freeze |
|---|---|
| Object tracked for change notifications | No change tracking overhead |
| Cannot be shared across threads | Sharable across all threads |
| WPF retains full change-event infrastructure | Infrastructure freed immediately |
| Higher memory footprint | Minimal memory footprint |
Frozen objects are immutable. WPF can cache and reuse them across render passes without defensive copies.
Correct vs Incorrect
// Incorrect: brush created but never frozen
protected override void OnRender(DrawingContext dc)
{
var brush = new SolidColorBrush(Colors.CornflowerBlue);
var pen = new Pen(brush, 2.0);
dc.DrawRectangle(brush, pen, new Rect(0, 0, 100, 50));
}
// Correct: freeze immediately after configuration
protected override void OnRender(DrawingContext dc)
{
var brush = new SolidColorBrush(Colors.CornflowerBlue);
brush.Freeze();
var pen = new Pen(brush, 2.0);
pen.Freeze();
dc.DrawRectangle(brush, pen, new Rect(0, 0, 100, 50));
}
OnRender Pattern: Create in Constructor, Reuse in OnRender
Creating Freezable objects inside OnRender allocates on every paint cycle.
Create them once in the constructor (or a lazy initializer), freeze them, then reuse the frozen instances in every OnRender call.
public class MyVisual : FrameworkElement
{
private readonly SolidColorBrush _fillBrush;
private readonly Pen _borderPen;
public MyVisual()
{
_fillBrush = new SolidColorBrush(Colors.CornflowerBlue);
_fillBrush.Freeze();
_borderPen = new Pen(Brushes.DarkBlue, 1.5);
_borderPen.Freeze();
}
protected override void OnRender(DrawingContext dc)
{
// No allocation here — reuse frozen instances
dc.DrawRectangle(_fillBrush, _borderPen, new Rect(0, 0, ActualWidth, ActualHeight));
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 89 lines · 37 tokens per session scan A 79b951ffacdf
wpf-rule-freezable-performance is a skill published in the GitHub repository christian289/dotnet-with-claudecode (41 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 632 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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