wpf-rule-freezable-performance

wpf-rule-freezable-performance is a skill for Claude Code from christian289/dotnet-with-claudecode. It costs 37 tokens per session (632 once invoked), scanned A, original, MIT.

A set of WPF rendering rules for freezing brushes, pens, geometries, and other reusable drawing objects after configuration. Frozen objects cannot be changed.

In plain words
What is it for?
Use it when writing custom rendering code that creates brushes, pens, paths, gradients, or related graphics.
Why use it?
It reduces change-tracking overhead and allows immutable drawing resources to be reused safely.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the wpf-dev-pack plugin — 28 skills, 10 agents, 4 hooks, 2 MCP servers shipped together

Good fit Use it when writing custom rendering code that creates brushes, pens, paths, gradients, or related graphics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add christian289/dotnet-with-claudecode --skill wpf-rule-freezable-performance
Clone the repo
git clone --depth 1 https://github.com/christian289/dotnet-with-claudecode

Made for: Claude Code.

Or install wpf-dev-pack, the plugin that ships this one along with the rest of its 28 skills, 10 agents, 4 hooks, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wpf-rule-freezable-performance

README.md
[![agentmods](https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance/github.svg)](https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance)
Your own site
<a href="https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance"><img src="https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wpf-rule-freezable-performance

Your own site · 80×15
<a href="https://agentmods.dev/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance"><img src="https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/wpf-rule-freezable-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 632 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00632
Opus 5.5 $0.00015 $0.00253
Sonnet 5.5 $0.00007 $0.00126
Haiku 4.5 $0.00004 $0.00063

Measured 1mo ago against content hash 79b951ffacdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wpf-rule-freezable-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

wpf-dev-pack/skills/wpf-rule-freezable-performance/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Freezable Performance

Rules for using Freeze() on WPF Freezable objects to maximize rendering performance.


Rule: Freeze All Freezable Objects

Call Freeze() on every Freezable after it is fully configured and before it is used for rendering.

Applies to: Brush, Pen, Geometry, Transform, PathGeometry, GradientBrush, ImageBrush, DrawingGroup, and all other Freezable subclasses.


Why Freeze Matters

Without Freeze With Freeze
Object tracked for change notifications No change tracking overhead
Cannot be shared across threads Sharable across all threads
WPF retains full change-event infrastructure Infrastructure freed immediately
Higher memory footprint Minimal memory footprint

Frozen objects are immutable. WPF can cache and reuse them across render passes without defensive copies.


Correct vs Incorrect

// Incorrect: brush created but never frozen
protected override void OnRender(DrawingContext dc)
{
    var brush = new SolidColorBrush(Colors.CornflowerBlue);
    var pen   = new Pen(brush, 2.0);
    dc.DrawRectangle(brush, pen, new Rect(0, 0, 100, 50));
}

// Correct: freeze immediately after configuration
protected override void OnRender(DrawingContext dc)
{
    var brush = new SolidColorBrush(Colors.CornflowerBlue);
    brush.Freeze();

    var pen = new Pen(brush, 2.0);
    pen.Freeze();

    dc.DrawRectangle(brush, pen, new Rect(0, 0, 100, 50));
}

OnRender Pattern: Create in Constructor, Reuse in OnRender

Creating Freezable objects inside OnRender allocates on every paint cycle. Create them once in the constructor (or a lazy initializer), freeze them, then reuse the frozen instances in every OnRender call.

public class MyVisual : FrameworkElement
{
    private readonly SolidColorBrush _fillBrush;
    private readonly Pen             _borderPen;

    public MyVisual()
    {
        _fillBrush = new SolidColorBrush(Colors.CornflowerBlue);
        _fillBrush.Freeze();

        _borderPen = new Pen(Brushes.DarkBlue, 1.5);
        _borderPen.Freeze();
    }

    protected override void OnRender(DrawingContext dc)
    {
        // No allocation here — reuse frozen instances
        dc.DrawRectangle(_fillBrush, _borderPen, new Rect(0, 0, ActualWidth, ActualHeight));
    }
}

Read the full file on GitHub · 89 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 89 lines · 37 tokens per session scan A 79b951ffacdf

Subscribe to this mod's changes

wpf-rule-freezable-performance is a skill published in the GitHub repository christian289/dotnet-with-claudecode (41 stars, last pushed 2mo ago), licensed MIT. It adds 37 tokens to every session and 632 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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