video-editor

video-editor is a skill for Claude Code, Codex from cjhyy/codeshell. It costs 68 tokens per session (956 once invoked), scanned A, original, MIT.

A video-editing skill that uses FFmpeg, a command-line tool for processing video, through a bundled editor and a reviewable JSON edit plan. It supports operations such as cutting, joining, resizing, changing speed, handling audio, subtitles, and exporting clips.

In plain words
What is it for?
Use it to inspect local video files, create social-media size variants, extract clips, add subtitles, or render other supported edits.
Why use it?
It provides a checked workflow that inspects the source and previews the edit plan before rendering a new file, helping protect the original media.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect local video files, create social-media size variants, extract clips, add subtitles, or render other supported edits.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cjhyy/codeshell/video-editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cjhyy/codeshell --skill video-editor
Clone the repo
git clone --depth 1 https://github.com/cjhyy/codeshell

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/cjhyy/codeshell/video-editor/github.svg)](https://agentmods.dev/skills/cjhyy/codeshell/video-editor)
Your own site
<a href="https://agentmods.dev/skills/cjhyy/codeshell/video-editor"><img src="https://agentmods.dev/badge/skills/cjhyy/codeshell/video-editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/cjhyy/codeshell/video-editor"><img src="https://agentmods.dev/badge/skills/cjhyy/codeshell/video-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 956 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.00956
Opus 5.5 $0.00027 $0.00382
Sonnet 5.5 $0.00014 $0.00191
Haiku 4.5 $0.00007 $0.00096

Measured 6d ago against content hash 108291a675ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/video-editor.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

examples/plugins/video-editor/skills/video-editor/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Editor

Use the bundled deterministic editor instead of improvising shell-escaped FFmpeg commands. The editor passes arguments directly to ffmpeg/ffprobe without a shell and supports a reviewable JSON edit plan.

Editor path:

${CODESHELL_SKILL_DIR}/scripts/video-editor.mjs

Safety contract

  • Confirm that the user has the right to edit the media.
  • Never overwrite an existing output unless the user explicitly approves it.
  • Inspect first, then write a plan, then run --dry-run, then render.
  • Keep the source file unchanged. Write outputs to a new path.
  • Do not install FFmpeg or other system packages without asking.
  • For long renders, use background Bash and wait for the completion wake-up instead of polling repeatedly.
  • Treat subtitle files and external audio as untrusted paths. Pass them only through the plan; do not interpolate them into hand-written shell commands.

Workflow

  1. Check tools:
node "${CODESHELL_SKILL_DIR}/scripts/video-editor.mjs" check
  1. Probe the source and report duration, resolution, codecs, frame rate, and whether audio exists:
node "${CODESHELL_SKILL_DIR}/scripts/video-editor.mjs" probe --input "/absolute/input.mp4"
  1. Create .code-shell/video-edits/<name>.json. Use absolute paths when the request spans multiple directories. Read ${CODESHELL_SKILL_DIR}/references/plan-schema.md for the schema.

  2. Validate the exact command without writing:

node "${CODESHELL_SKILL_DIR}/scripts/video-editor.mjs" render \
  --plan ".code-shell/video-edits/<name>.json" --dry-run
  1. Summarize the edit decision: kept ranges, removed duration, output aspect, subtitle/audio changes, output path, and whether an existing file would be replaced. Resolve ambiguities with the user before rendering.

  2. Render:

node "${CODESHELL_SKILL_DIR}/scripts/video-editor.mjs" render \
  --plan ".code-shell/video-edits/<name>.json"
  1. Probe the output and report its path and media facts. If the user requests visual QA, extract representative frames through the same safe wrapper and inspect them:

Read the full file on GitHub · 107 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 107 lines · 68 tokens per session scan A 108291a675ba

Subscribe to this mod's changes

video-editor is a skill published in the GitHub repository cjhyy/codeshell (65 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 956 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

Related

Other skills, from other repositories

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens

next-cache-components-optimizer

Optimize the meaningful UI available immediately from a Next.js route on an initial load (hard navigation) or named client-side navigation (soft navigation). Encode the goal as a failing @next/playwright instant() e2e and work it to green, one verified route and entry point at a time; the shipped test then guards…

vercel/next.js · 123 tokens