Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add claesbackman/AI-research-feedback --skill explorable-deckgit clone --depth 1 https://github.com/claesbackman/AI-research-feedbackWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/claesbackman/ai-research-feedback/explorable-deck)<a href="https://agentmods.dev/skills/claesbackman/ai-research-feedback/explorable-deck"><img src="https://agentmods.dev/badge/skills/claesbackman/ai-research-feedback/explorable-deck/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/claesbackman/ai-research-feedback/explorable-deck"><img src="https://agentmods.dev/badge/skills/claesbackman/ai-research-feedback/explorable-deck.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00170 | $0.03228 |
| Opus 5.5 | $0.00068 | $0.01291 |
| Sonnet 5.5 | $0.00034 | $0.00646 |
| Haiku 4.5 | $0.00017 | $0.00323 |
Grade A, and why
explorable-deck scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Explorable deck
Build a Quarto reveal.js deck that teaches the way a good explorable does, but inside the frame a talk imposes: linear, timed, driven by a presenter, 1280×720 with no scrolling. The explorable's non-linear tree becomes a spine of counted slides plus an appendix of side rooms. Its playables become stages the presenter operates while talking. Its "static read must work" becomes: the printed PDF must carry the argument on its own.
The sibling skill explorable-explanations builds the website version, and explorable-beamer builds the same deck in LaTeX beamer for a user who names Beamer, LaTeX, TeX or PDF. This one produces a Quarto deck, and it reuses the website's models and numbers when one already exists for the topic.
What you produce
One folder per deck, rendered with quarto render index.qmd:
<deck>/
index.qmd the deck: YAML header, one `##` per slide, `::: {.notes}` on every slide
theme/deck.scss tokens, faces, layouts, the stage, controls, figure frames
theme/fonts.html the three web fonts (system fallbacks in the theme)
js/lib.js drawing helpers and L.DATA, the single home of every number a chart uses
js/deck-charts.js the stages: CH['name'] = (el, {animate}) => cleanup
js/include.html the script tags Quarto appends to the body
figs/*.svg the source's figures, converted from PDF and recoloured (build output)
figs/convert_figs.sh, figs/restyle_figs.py
shoot_chrome.py screenshots every slide, prints console messages
README.md how to render, check, present; where the numbers come from
plan.md the talk script (see below)
scripts/new_deck.sh <path> copies the template in assets/template/ and the scripts into place. Start every new deck from it: the template already solves the reveal.js traps listed in the notes reference.
Read first
- The Explorable Explanations Playbook: Nicky Case, Bret Victor, Steven Strogatz. Read §1–4 and §10 closely and skim the rest once per project. It explains why the craft rules exist so you can apply them with judgment. Its three-act arc, ladder of abstraction, empathy for the perplexed reader, and message → mechanics apply to a talk unchanged. Its §6 (interaction craft) and §9 (the frontier) describe the website; for a talk, the interaction section of
deck-craft.mdoverrides them. - Deck craft: how the explorable craft translates to slides, and what goes wrong. Read before planning, and again when reviewing.
- Quarto and reveal.js notes: the template's layout vocabulary, the stage API, the figure pipeline, rendering, screenshots, PDF export, and the traps. Read before building.
- Look at the four screenshots in references/example-deck/ of a finished deck built this way (a hook with two characters, an animated reveal stage, a paper figure beside prose, a coefficient plot), and at Case's Evolution of Trust for the broader vibe. The example deck is a housing-returns paper (Bäckman, D'Lima and Khorunzhina, "Anna and Bo"); if the source is that paper or a neighbour of it, borrow nothing from the examples but the register. For any topic, take the register, not the content: the topic decides the colours, the characters and the shapes.
What ships with it
25 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/template/.gitignore 185 B
- assets/template/figs/example.svg 975 B
- assets/template/index.qmd 4.8 KB
- assets/template/js/deck-charts.js 13 KB runs code
- assets/template/js/include.html 155 B
- assets/template/js/lib.js 8.6 KB runs code
- assets/template/plan.md 1012 B
- assets/template/README.md 2.2 KB
- assets/template/theme/deck.scss 18 KB
- assets/template/theme/fonts.html 484 B
- references/deck-craft.md 11 KB
- references/evolution-of-trust/01-story-and-invitation.png 1047 KB
- references/evolution-of-trust/02-prediction-and-model.png 875 KB
- references/evolution-of-trust/03-sandbox-controls.png 858 KB
- references/example-deck/01-hook-two-buyers.png 90 KB
- references/example-deck/02-reveal-stage.png 126 KB
- references/example-deck/03-paper-figure-beside-prose.png 77 KB
- references/example-deck/04-coefficient-plot.png 90 KB
- references/playbook.md 17 KB
- references/quarto-reveal-notes.md 14 KB
- scripts/convert_figs.sh 1.1 KB runs code
- scripts/new_deck.sh 1.1 KB runs code
- scripts/restyle_figs.py 5.0 KB runs code
- scripts/shoot_chrome.py 4.8 KB runs code
- scripts/shoot.py 4.2 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago Changed · +13 lines · +2 tokens per session 2984393982c0
- 9d ago Changed 147ddf4e9464
- 28d ago First seen · 104 lines · 168 tokens per session scan A e22d6aa6a1ae
explorable-deck is a skill published in the GitHub repository claesbackman/AI-research-feedback (504 stars, last pushed 9d ago), licensed MIT. It adds 170 tokens to every session and 3,228 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-26.
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