error-handling-patterns

error-handling-patterns is a skill for Claude Code from Claude-Code-Community-Ireland/claude-code-resources. It costs 36 tokens per session (3,095 once invoked), scanned A, original, MIT.

A reference for handling errors in software, including deciding which errors can be recovered from, how to add useful context, and when to pass an error onward.

In plain words
What is it for?
Classifying errors, designing retries and fallbacks, writing user-facing messages, logging failures, and choosing where to catch or rethrow errors.
Why use it?
It reduces unclear failures and prevents code from hiding bugs or mishandling temporary problems such as network timeouts.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the vibeworks-library plugin — 34 skills, 21 commands, 33 agents, 3 hooks shipped together

Good fit Classifying errors, designing retries and fallbacks, writing user-facing messages, logging failures, and choosing where to catch or rethrow errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Claude-Code-Community-Ireland/claude-code-resources --skill error-handling-patterns
Clone the repo
git clone --depth 1 https://github.com/Claude-Code-Community-Ireland/claude-code-resources

Made for: Claude Code.

Or install vibeworks-library, the plugin that ships this one along with the rest of its 34 skills, 21 commands, 33 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for error-handling-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns/github.svg)](https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns)
Your own site
<a href="https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns"><img src="https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for error-handling-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns"><img src="https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/error-handling-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,095 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.03095
Opus 5.5 $0.00014 $0.01238
Sonnet 5.5 $0.00007 $0.00619
Haiku 4.5 $0.00004 $0.00310

Measured 1mo ago against content hash dedf8dfcd3e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

error-handling-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibeworks-library/skills/error-handling-patterns/SKILL.md · 333 lines

How it starts

The opening of the file, as written. The whole thing — 333 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Error Handling Patterns

Error Classification

Type Cause Can Recover? Example
Operational Runtime problem in a correctly-written program Yes Network timeout, disk full, invalid input
Programmer Bug in the code No TypeError, null dereference, assertion failure

Operational errors: Anticipate them, handle explicitly, retry if transient, return clear error to caller, log with context. Programmer errors: Crash immediately (fail fast), fix the bug, log full stack trace.

Try/Catch Patterns

When to Catch

  • You can meaningfully recover (retry, fallback, return default)
  • You need to translate the error for the caller
  • You are at a boundary (HTTP handler, event listener, queue consumer)
  • You need to add context before re-throwing

When to Propagate

  • You cannot recover; let the caller decide
  • The error is already descriptive enough
  • You are in a pure business logic layer (no I/O awareness)

Catch, Add Context, Re-throw

async function getUser(id: string): Promise<User> {
  try {
    return await db.query("SELECT * FROM users WHERE id = $1", [id]);
  } catch (error) {
    throw new DatabaseError(`Failed to fetch user ${id}`, { cause: error });
  }
}
def get_user(user_id: str) -> User:
    try:
        return db.query("SELECT * FROM users WHERE id = %s", (user_id,))
    except DatabaseError as e:
        raise UserFetchError(f"Failed to fetch user {user_id}") from e

Catch at Boundaries

app.get("/users/:id", async (req, res) => {
  try {
    const user = await getUser(req.params.id);
    res.json(user);
  } catch (error) {
    if (error instanceof NotFoundError) {
      return res.status(404).json({ error: { code: "RESOURCE_NOT_FOUND", message: "User not found." } });
    }
    logger.error("Unhandled error in GET /users/:id", { error, requestId: req.id });
    res.status(500).json({ error: { code: "INTERNAL_ERROR", message: "An unexpected error occurred." } });
  }
});

Read the full file on GitHub · 333 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 333 lines · 36 tokens per session scan A dedf8dfcd3e9

Subscribe to this mod's changes

error-handling-patterns is a skill published in the GitHub repository Claude-Code-Community-Ireland/claude-code-resources (11 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 3,095 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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