incident-response

incident-response is a skill for Claude Code from Claude-Code-Community-Ireland/claude-code-resources. It costs 32 tokens per session (3,338 once invoked), scanned A, original, MIT.

A guide for handling serious production problems, from assigning severity and investigating causes to communicating updates and reviewing what happened afterward. A production incident is a failure or degradation affecting a live service.

In plain words
What is it for?
Triage, incident communication, mitigation, escalation, investigation, and post-incident reviews.
Why use it?
It gives teams a consistent response when users are affected, helping them coordinate quickly and reduce confusion during an outage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vibeworks-library plugin — 34 skills, 21 commands, 33 agents, 3 hooks shipped together

Good fit Triage, incident communication, mitigation, escalation, investigation, and post-incident reviews.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/claude-code-community-ireland/claude-code-resources/incident-response
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Claude-Code-Community-Ireland/claude-code-resources --skill incident-response
Clone the repo
git clone --depth 1 https://github.com/Claude-Code-Community-Ireland/claude-code-resources

Made for: Claude Code.

Or install vibeworks-library, the plugin that ships this one along with the rest of its 34 skills, 21 commands, 33 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for incident-response

README.md
[![agentmods](https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/incident-response/github.svg)](https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/incident-response)
Your own site
<a href="https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/incident-response"><img src="https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/incident-response/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for incident-response

Your own site · 80×15
<a href="https://agentmods.dev/skills/claude-code-community-ireland/claude-code-resources/incident-response"><img src="https://agentmods.dev/badge/skills/claude-code-community-ireland/claude-code-resources/incident-response.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,338 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.03338
Opus 5.5 $0.00013 $0.01335
Sonnet 5.5 $0.00006 $0.00668
Haiku 4.5 $0.00003 $0.00334

Measured 1mo ago against content hash 526e57a97123, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

incident-response scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s https://monitoring.example.com/api/v1/query \
plugins/vibeworks-library/skills/incident-response/SKILL.md · 371 lines

How it starts

The opening of the file, as written. The whole thing — 371 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Incident Response

Severity Levels

Assign a severity level immediately upon incident detection. Severity determines response urgency, communication cadence, and escalation path.

Severity Name Description Examples Response Time Update Cadence Responders
P0 Total Outage Complete service unavailability. All users affected. Revenue-impacting. Site completely down, data corruption, security breach with active exploitation < 15 minutes Every 15 minutes All hands on deck, executive notification
P1 Major Degradation Core functionality severely impaired. Large portion of users affected. Payment processing broken, authentication failing for most users, major data pipeline stalled < 30 minutes Every 30 minutes On-call engineer + team lead, stakeholder notification
P2 Partial Impact Non-core functionality broken or core functionality degraded for a subset of users. Search feature down, slow responses in one region, intermittent errors for some users < 2 hours Every 2 hours On-call engineer
P3 Minor Issue Cosmetic issues, minor bugs, or issues with workarounds available. UI glitch, non-critical background job delayed, minor data inconsistency Next business day Daily (if ongoing) Assigned engineer

Escalation Rules

  • If a P2 is not resolved within 4 hours, escalate to P1.
  • If a P1 is not resolved within 2 hours, escalate to P0.
  • Any incident involving data breach or security compromise is automatically P0.
  • When in doubt, over-classify. It is better to downgrade than to under-respond.

Triage Procedure

When an incident is detected (alert, user report, or monitoring), follow this triage sequence:

Step 1: Assess Impact

Answer these questions within the first 5 minutes:

  • Who is affected? (All users, subset, internal only)
  • What is broken? (Specific feature, entire service, data integrity)
  • When did it start? (Check monitoring for onset time)
  • Is it getting worse? (Error rate trending up, stable, or recovering)

Read the full file on GitHub · 371 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 371 lines · 32 tokens per session scan A 526e57a97123

Subscribe to this mod's changes

incident-response is a skill published in the GitHub repository Claude-Code-Community-Ireland/claude-code-resources (11 stars, last pushed 4mo ago), licensed MIT. It adds 32 tokens to every session and 3,338 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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