remotion

remotion is a skill for Claude Code from cnadiminti/remotion-video-studio. It costs 34 tokens per session (2,724 once invoked), scanned A, original, MIT.

Guidance for Remotion, a React framework for creating videos with code instead of a traditional video editor. It explains compositions, frame-based timing, sequences, animation, and related video concepts.

In plain words
What is it for?
Use it when building or editing Remotion compositions, coordinating animations and audio, setting frame timing, arranging scenes, or rendering React-based videos.
Why use it?
It gives an assistant the project-specific knowledge needed to reason about video scenes, timing, and rendering. This helps avoid treating a programmatic video like a regular static webpage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the remotion-video-studio plugin — 2 skills, 6 commands, 1 agent shipped together

Good fit Use it when building or editing Remotion compositions, coordinating animations and audio, setting frame timing, arranging scenes, or rendering React-based videos.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cnadiminti/remotion-video-studio/remotion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cnadiminti/remotion-video-studio --skill remotion
Clone the repo
git clone --depth 1 https://github.com/cnadiminti/remotion-video-studio

Made for: Claude Code.

Or install remotion-video-studio, the plugin that ships this one along with the rest of its 2 skills, 6 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion

README.md
[![agentmods](https://agentmods.dev/badge/skills/cnadiminti/remotion-video-studio/remotion/github.svg)](https://agentmods.dev/skills/cnadiminti/remotion-video-studio/remotion)
Your own site
<a href="https://agentmods.dev/skills/cnadiminti/remotion-video-studio/remotion"><img src="https://agentmods.dev/badge/skills/cnadiminti/remotion-video-studio/remotion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion

Your own site · 80×15
<a href="https://agentmods.dev/skills/cnadiminti/remotion-video-studio/remotion"><img src="https://agentmods.dev/badge/skills/cnadiminti/remotion-video-studio/remotion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,724 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.02724
Opus 5 $0.00017 $0.01362
Sonnet 5 $0.00007 $0.00545
Haiku 4.5 $0.00003 $0.00272

Measured 10d ago against content hash 6fa263168a5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

remotion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/remotion/SKILL.md · 516 lines

How it starts

The opening of the file, as written. The whole thing — 516 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remotion Video Framework Skill

Deep expertise in creating programmatic videos with Remotion framework.

Overview

Remotion is a framework for creating videos programmatically using React. Instead of traditional video editing, you write React components that describe each frame of your video.

Core Concepts

Compositions

A composition is a complete video with defined parameters:

<Composition
  id="MyVideo"
  component={MyVideo}
  durationInFrames={300}  // 10 seconds at 30fps
  fps={30}
  width={1920}
  height={1080}
/>

Frames and Time

Everything in Remotion is frame-based:

  • Use useCurrentFrame() to get current frame number
  • Convert seconds to frames: seconds * fps
  • Frame 0 is the start of the video
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const seconds = frame / fps;

Sequences

Sequences allow you to compose multiple components with specific timing:

<Sequence from={0} durationInFrames={90}>
  <Intro />
</Sequence>
<Sequence from={90} durationInFrames={180}>
  <Main />
</Sequence>
<Sequence from={270} durationInFrames={30}>
  <Outro />
</Sequence>

Animation

Interpolation

Transform values smoothly over time:

import { interpolate } from 'remotion';

const opacity = interpolate(
  frame,
  [0, 30],           // Input range (frames)
  [0, 1],            // Output range (opacity)
  {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp'
  }
);

Spring Animations

Natural, physics-based animations:

import { spring } from 'remotion';

const scale = spring({
  frame,
  fps,
  config: {
    damping: 100,      // How quickly it settles
    stiffness: 200,    // How bouncy
    mass: 0.5          // Weight
  }
});

Common Animation Patterns

Fade In:

const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: 'clamp' });

Slide In:

const translateY = interpolate(frame, [0, 30], [100, 0], { extrapolateRight: 'clamp' });

Read the full file on GitHub · 516 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 516 lines · 34 tokens per session scan A 6fa263168a5d

Subscribe to this mod's changes

remotion is a skill published in the GitHub repository cnadiminti/remotion-video-studio (2 stars, last pushed 8mo ago), licensed MIT. It adds 34 tokens to every session and 2,724 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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