behavioral-product-design

behavioral-product-design is a skill for Claude Code, Codex from cnfeat/top-pm-skills. It costs 46 tokens per session (571 once invoked), scanned A, original, MIT.

A guide for applying behavioral science—the study of how people make decisions—to product and user-interface design.

In plain words
What is it for?
Use it to design habit-forming experiences, nudges, pause moments, and retention improvements based on principles such as loss aversion or present bias.
Why use it?
It helps explain why users do not take a desired action and suggests design changes that reduce friction or encourage that behavior.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design habit-forming experiences, nudges, pause moments, and retention improvements based on principles such as loss aversion or present bias.

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Install with agentmods
npx agentmods add skills/cnfeat/top-pm-skills/behavioral-product-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cnfeat/top-pm-skills --skill behavioral-product-design
Clone the repo
git clone --depth 1 https://github.com/cnfeat/top-pm-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-product-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/cnfeat/top-pm-skills/behavioral-product-design/github.svg)](https://agentmods.dev/skills/cnfeat/top-pm-skills/behavioral-product-design)
Your own site
<a href="https://agentmods.dev/skills/cnfeat/top-pm-skills/behavioral-product-design"><img src="https://agentmods.dev/badge/skills/cnfeat/top-pm-skills/behavioral-product-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-product-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/cnfeat/top-pm-skills/behavioral-product-design"><img src="https://agentmods.dev/badge/skills/cnfeat/top-pm-skills/behavioral-product-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 571 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00571
Opus 5 $0.00023 $0.00285
Sonnet 5 $0.00009 $0.00114
Haiku 4.5 $0.00005 $0.00057

Measured 12d ago against content hash 26cb6ae29cf5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

behavioral-product-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

参考skill/lenny-skills-main (2)/lenny-skills-main/skills/behavioral-product-design/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Product Design

Help the user apply behavioral science principles to product design using insights from behavioral economists and product leaders.

How to Help

When the user asks for help with behavioral design:

  1. Understand the target behavior - Ask what action they want users to take
  2. Identify behavioral barriers - Help diagnose what's preventing the desired behavior
  3. Suggest relevant principles - Apply behavioral economics concepts like loss aversion, present bias, or status quo effect
  4. Design interventions - Help create features that leverage these psychological principles

Core Principles

Loss aversion drives retention

Jackson Shuttleworth: "Once you hit seven days, loss aversion kicks in, and you retain." Design experiences that create something users feel they'd lose by leaving.

Apply psychology to real problems

Kristen Berman: "Behavioral science uses insights on psychology to apply within real world problems—biases like present bias, status quo effect, and uncertainty aversion can be designed into product features to drive specific actions."

Create pause moments

Use haptics, animations, and micro-interactions to create celebration moments that reinforce positive behavior. The "bend not break" philosophy means meeting users where they are rather than demanding perfection.

Reduce friction for desired behaviors

Every tap, every field, every decision point is friction. Behavioral design means ruthlessly removing friction from the paths you want users to take while adding appropriate friction to prevent mistakes.

Leverage defaults

Users tend to stick with default options. Set smart defaults that guide users toward successful outcomes.

Questions to Help Users

  • "What specific behavior are you trying to encourage?"
  • "What's preventing users from taking this action today?"
  • "Where in the flow do users drop off?"
  • "What would users feel they're losing if they stopped using this?"
  • "Have you identified the key habit loop (cue, routine, reward)?"

Read the full file on GitHub · 61 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 61 lines · 46 tokens per session scan A 26cb6ae29cf5

Subscribe to this mod's changes

behavioral-product-design is a skill published in the GitHub repository cnfeat/top-pm-skills (48 stars, last pushed 3mo ago), licensed MIT. It adds 46 tokens to every session and 571 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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