Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add cnfeat/top-pm-skills --skill user-onboardinggit clone --depth 1 https://github.com/cnfeat/top-pm-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cnfeat/top-pm-skills/user-onboarding)<a href="https://agentmods.dev/skills/cnfeat/top-pm-skills/user-onboarding"><img src="https://agentmods.dev/badge/skills/cnfeat/top-pm-skills/user-onboarding/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cnfeat/top-pm-skills/user-onboarding"><img src="https://agentmods.dev/badge/skills/cnfeat/top-pm-skills/user-onboarding.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00707 |
| Opus 5 | $0.00023 | $0.00353 |
| Sonnet 5 | $0.00009 | $0.00141 |
| Haiku 4.5 | $0.00005 | $0.00071 |
Grade A, and why
user-onboarding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.
User Onboarding
Help the user design effective product onboarding using frameworks and insights from 4 product leaders.
How to Help
When the user asks for help with user onboarding:
- Understand the aha moment - Ask what the key value moment is and how quickly users need to reach it
- Design the first 30 seconds - Focus intensely on what happens immediately after signup
- Apply game design principles - Use progressive disclosure and reward mechanics from game design
- Connect to retention - Ensure the onboarding inflects the early user experience toward long-term engagement
Core Principles
Make the first 30 seconds magical
Grant Lee: "We are going to do everything we possibly can to make the first 30 seconds of the product feel magical." The first moments of the user experience are the primary driver for word-of-mouth growth. Invest disproportionately here.
Retention wins come from early experience
Dan Hockenmaier: "Very often I think the biggest wins in retention come from inflecting the early user experience." The onboarding experience is the biggest lever for long-term retention, not just initial activation.
Design from onboarding outward
Merci Grace: "I would design the game from the onboarding experience." Use game design principles where onboarding isn't an afterthought but the foundation from which the rest of the product is built.
Remove blockers to the aha moment
Cam Adams: "We worked a lot on the onboarding process in the last couple of months of launch and that was really pivotal because the product features were there but there was this thing holding people back." Product features may be complete, but invisible friction can prevent users from experiencing them.
Avoid common onboarding anti-patterns
Skip carousels, non-native frameworks, and explanatory screens that don't provide value. Get users into the core product experience as quickly as possible.
Questions to Help Users
- "What is the single moment where users first experience the core value of your product?"
- "What happens in the first 30 seconds after a user signs up?"
- "What friction is between signup and the aha moment, and can any of it be removed?"
- "Have you watched real users go through onboarding and seen where they struggle?"
- "How quickly can a user do something meaningful, not just view something?"
- "What would the onboarding look like if designed like a game tutorial?"
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 63 lines · 46 tokens per session scan A 07281dbb9e59
user-onboarding is a skill published in the GitHub repository cnfeat/top-pm-skills (48 stars, last pushed 3mo ago), licensed MIT. It adds 46 tokens to every session and 707 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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