teammode

A Codex workflow for coordinating a named group of cooperating coding-agent workers. It manages durable state and can use native agents or Codex app threads as the communication method.

In plain words
What is it for?
Use it to create, run, inspect, archive, or delete an agent team and coordinate work toward a defined objective.
Why use it?
It supports parallel investigation when workers need to share findings or react to one another.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/code-yeongyu/lazycodex/teammode
Any agent
npx skills add code-yeongyu/lazycodex --skill teammode
Clone the repo
git clone --depth 1 https://github.com/code-yeongyu/lazycodex

Made for: Claude Code, Codex.

Per session 238 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,995 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00238 $0.04995
Opus 5 $0.00119 $0.02498
Sonnet 5 $0.00048 $0.00999
Haiku 4.5 $0.00024 $0.00500

Measured 2d ago against content hash 3e96a60e4f5f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

teammode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/team-guide.mjs, scripts/team-state.mjs, scripts/team-transport.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/omo/components/teammode/skills/teammode/SKILL.md · 294 lines

How it starts

The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Teammode

Run a named team of cooperating Codex workers under one leader, with durable state on disk. This is a Codex-only workflow. It never depends on an external terminal runner - it coordinates through Codex's own collaboration tools plus a bundled state script, on ONE of two transports chosen up front: native MultiAgentV2 agents, or Codex App threads as the fallback.

When to use a team (and when to use plain subagents instead)

Use a TEAM when EITHER holds:

  • the work does NOT split into perfectly isolated pieces, but doing it in parallel is clearly more convenient - members will need to see and react to each other's findings; or
  • one task still needs exploration, yet its GOAL is already clear - parallel investigation under a fixed objective.

Use plain fire-and-forget subagents ($ulw / one-off spawn_agent workers) - NOT a team - when EITHER holds:

  • the work IS perfectly isolated, so there is no coordination cost worth paying; or
  • the GOAL is still ambiguous, where one mind should resolve direction before any fan-out.

A team buys cross-member coordination at a real overhead cost; only spend it when coordination is the thing you actually need.

Pick the transport FIRST - then tell the user

Before creating any team state, decide which transport this session can run. Inspect your active tool list and select:

  1. MultiAgentV2 (preferred) - select when the flat V2 collaboration tools are ALL active: flat spawn_agent whose schema requires task_name, plus send_message, followup_task, wait_agent, list_agents, and interrupt_agent. Members are durable native agents addressed by task name / agent path (/root/<task_name>). The namespaced multi_agent_v1.* surface never qualifies as a team transport.
  2. Codex App threads (fallback) - select when flat V2 is not available but the codex_app.* thread tools are (create_thread, read_thread, send_message_to_thread, set_thread_title, set_thread_archived).
  3. Neither set visible - if a tool_search tool is active, search for the missing sets (e.g. spawn_agent, codex_app) before concluding: some environments defer tools behind tool search. A hit is only a lead: revalidate that the visible result is the COMPLETE, mutually compatible transport set from case 1 or 2 before selecting it. Do not combine partial hits from different transports.
  4. Neither set exists - teammode cannot run here. Do NOT run init or fake a team with partial tooling. If another visible plain-subagent mechanism can independently spawn, communicate with, and observe plain workers, announce that exact mechanism and use it for non-overlapping scopes. Otherwise continue serially and report the capability limitation; never promise or imply plain subagents that this session cannot create.

Read the full file on GitHub · 294 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 294 lines · 238 tokens per session scan A 3e96a60e4f5f

Subscribe to this mod's changes

teammode is a skill published in the GitHub repository code-yeongyu/lazycodex (3,350 stars, last pushed 23d ago), licensed MIT. It adds 238 tokens to every session and 4,995 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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