Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/code-yeongyu/lazycodex/teammodenpx skills add code-yeongyu/lazycodex --skill teammodegit clone --depth 1 https://github.com/code-yeongyu/lazycodexWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00238 | $0.04995 |
| Opus 5 | $0.00119 | $0.02498 |
| Sonnet 5 | $0.00048 | $0.00999 |
| Haiku 4.5 | $0.00024 | $0.00500 |
Grade A, and why
teammode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Teammode
Run a named team of cooperating Codex workers under one leader, with durable state on disk. This is a Codex-only workflow. It never depends on an external terminal runner - it coordinates through Codex's own collaboration tools plus a bundled state script, on ONE of two transports chosen up front: native MultiAgentV2 agents, or Codex App threads as the fallback.
When to use a team (and when to use plain subagents instead)
Use a TEAM when EITHER holds:
- the work does NOT split into perfectly isolated pieces, but doing it in parallel is clearly more convenient - members will need to see and react to each other's findings; or
- one task still needs exploration, yet its GOAL is already clear - parallel investigation under a fixed objective.
Use plain fire-and-forget subagents ($ulw / one-off spawn_agent workers) - NOT a team - when
EITHER holds:
- the work IS perfectly isolated, so there is no coordination cost worth paying; or
- the GOAL is still ambiguous, where one mind should resolve direction before any fan-out.
A team buys cross-member coordination at a real overhead cost; only spend it when coordination is the thing you actually need.
Pick the transport FIRST - then tell the user
Before creating any team state, decide which transport this session can run. Inspect your active tool list and select:
- MultiAgentV2 (preferred) - select when the flat V2 collaboration tools are ALL active:
flat
spawn_agentwhose schema requirestask_name, plussend_message,followup_task,wait_agent,list_agents, andinterrupt_agent. Members are durable native agents addressed by task name / agent path (/root/<task_name>). The namespacedmulti_agent_v1.*surface never qualifies as a team transport. - Codex App threads (fallback) - select when flat V2 is not available but the
codex_app.*thread tools are (create_thread,read_thread,send_message_to_thread,set_thread_title,set_thread_archived). - Neither set visible - if a
tool_searchtool is active, search for the missing sets (e.g.spawn_agent,codex_app) before concluding: some environments defer tools behind tool search. A hit is only a lead: revalidate that the visible result is the COMPLETE, mutually compatible transport set from case 1 or 2 before selecting it. Do not combine partial hits from different transports. - Neither set exists - teammode cannot run here. Do NOT run
initor fake a team with partial tooling. If another visible plain-subagent mechanism can independently spawn, communicate with, and observe plain workers, announce that exact mechanism and use it for non-overlapping scopes. Otherwise continue serially and report the capability limitation; never promise or imply plain subagents that this session cannot create.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 294 lines · 238 tokens per session scan A 3e96a60e4f5f
teammode is a skill published in the GitHub repository code-yeongyu/lazycodex (3,350 stars, last pushed 23d ago), licensed MIT. It adds 238 tokens to every session and 4,995 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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