Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodeInfinity1/Stram --skill web-artifact-buildergit clone --depth 1 https://github.com/CodeInfinity1/StramWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codeinfinity1/stram/web-artifact-builder)<a href="https://agentmods.dev/skills/codeinfinity1/stram/web-artifact-builder"><img src="https://agentmods.dev/badge/skills/codeinfinity1/stram/web-artifact-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codeinfinity1/stram/web-artifact-builder"><img src="https://agentmods.dev/badge/skills/codeinfinity1/stram/web-artifact-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00365 |
| Opus 5.5 | $0.00011 | $0.00146 |
| Sonnet 5.5 | $0.00006 | $0.00073 |
| Haiku 4.5 | $0.00003 | $0.00036 |
Grade A, and why
web-artifact-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Web Artifact Builder
Purpose
Create local web artifacts that users can open, inspect, and interact with. Artifacts should be complete enough to demonstrate the idea, not static filler.
When To Use
Use for one-off HTML prototypes, demos, interactive visualizations, mini tools, and shareable local artifacts.
Inputs And Evidence
- Desired experience, content, assets, constraints, output path, and target browser.
- Existing files or design references.
Tool Map
write_noteread_filesearch_workspacebrowser_live_openbrowser_live_observebrowser_live_screenshotcanvas_a2ui_create
Workflow
- Define the artifact purpose and first-screen experience.
- Choose a minimal local structure.
- Build with repo/native assets and code.
- Avoid external dependencies unless approved.
- Open and verify in a browser.
- Report output path and interaction status.
Native Implementation Boundaries
- Build project-owned files.
- Do not import Anthropic web-artifact-builder code.
- Do not depend on upstream artifact templates as runtime code.
Safety And Approval
- Avoid remote scripts that can leak data.
- Keep generated assets inside allowed paths.
- Do not overwrite user files without confirmation.
Verification
- Browser observation/screenshot proves rendering.
- Validate links and controls.
- Note if an artifact is static or interactive.
Failure Modes
- Delivering code without testing it.
- Using generic decorative visuals.
- Broken local asset paths.
References
- Shortlist item:
web-artifact-builder.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 67 lines · 28 tokens per session scan A b90b0ebb63df
web-artifact-builder is a skill published in the GitHub repository CodeInfinity1/Stram (11 stars, last pushed 2mo ago), licensed MIT. It adds 28 tokens to every session and 365 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
design-critique
Use this skill to audit an interface that already exists and say precisely why it looks generated, templated, or unfinished — a scored rubric across composition, typography, color, states, accessibility and copy, ending in a ranked fix list. Triggers: user says "review the design", "critique this UI", "why does this…
color-palette-generator
Create an HTML color palette from a mood, description, or image, with swatches, color codes, pairings, and contrast checks. Use for color schemes or brand colors.
von-restorff-effect
Apply the Von Restorff Effect — the element that differs from its neighbours is the one remembered. Use when a single action must dominate. For overall ordering rather than single-element emphasis, use visual-hierarchy.
dark-mode-design
Adapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use color-system.
responsive-design
Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use layout-grid; for OS-specific patterns use platform-conventions.
motion-design
Implement web and React animation, gesture feedback, layout transitions and scroll sequences. Use when working with Motion, GSAP or CSS animation; use motion-canvas-video for exported timeline videos and threejs-3d for rendered 3D scenes.