Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill axiom-hapticsgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-haptics)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-haptics"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-haptics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-haptics"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-haptics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.05142 |
| Opus 5 | $0.00031 | $0.02571 |
| Sonnet 5 | $0.00012 | $0.01028 |
| Haiku 4.5 | $0.00006 | $0.00514 |
Grade A, and why
axiom-haptics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 816 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Haptics & Audio Feedback
Comprehensive guide to implementing haptic feedback on iOS. Every Apple Design Award winner uses excellent haptic feedback - Camera, Maps, Weather all use haptics masterfully to create delightful, responsive experiences.
Overview
Haptic feedback provides tactile confirmation of user actions and system events. When designed thoughtfully using the Causality-Harmony-Utility framework, axiom-haptics transform interfaces from functional to delightful.
This skill covers both simple haptics (UIFeedbackGenerator) and advanced custom patterns (Core Haptics), with real-world examples and audio-haptic synchronization techniques.
When to Use This Skill
- Adding haptic feedback to user interactions
- Choosing between UIFeedbackGenerator and Core Haptics
- Designing audio-haptic experiences that feel unified
- Creating custom haptic patterns with AHAP files
- Synchronizing haptics with animations and audio
- Debugging haptic issues (simulator vs device)
- Optimizing haptic performance and battery impact
System Requirements
- iOS 10+ for UIFeedbackGenerator
- iOS 13+ for Core Haptics (CHHapticEngine)
- iPhone 8+ for Core Haptics hardware support
- Physical device required - haptics cannot be felt in Simulator
Part 1: Design Principles (WWDC 2021/10278)
Apple's audio and haptic design teams established three core principles for multimodal feedback:
Causality - Make it obvious what caused the feedback
Problem: User can't tell what triggered the haptic Solution: Haptic timing must match the visual/interaction moment
Example from WWDC:
- ✅ Ball hits wall → haptic fires at collision moment
- ❌ Ball hits wall → haptic fires 100ms later (confusing)
Code pattern:
// ✅ Immediate feedback on touch
@objc func buttonTapped() {
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred() // Fire immediately
performAction()
}
// ❌ Delayed feedback loses causality
@objc func buttonTapped() {
performAction()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred() // Too late!
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 816 lines · 62 tokens per session scan A b34c28f3e42b
axiom-haptics is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 62 tokens to every session and 5,142 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
liquid-glass-design
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
taiyi-ui-design
A design-planning guide for describing how an application's user interface should look and behave. It produces a UI-DESIGN.md document covering layouts, components, interactions, accessibility, and error states.
ui-mobile
Mobile UI patterns - React Native, iOS/Android, touch targets.
taiyi-diagram-arch
A workflow for turning written system or product architecture into readable, version-controlled diagrams using Mermaid or exported SVG and PNG files. Architecture diagrams show components, boundaries, data flows, and deployment relationships.
taiyi-restyle
A planning guide for breaking a large user-interface redesign into smaller, independently reviewable tasks. A user interface is the part of an application that people see and use.
taiyi-diagram-pipeline
A pipeline that creates and updates architecture diagrams in three stages: a C4 model from the code, an engineering architecture diagram, and an exported PNG image. C4 is a way to describe software architecture at several levels of detail.