Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill csharp-concurrency-patternsgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/csharp-concurrency-patterns)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/csharp-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/csharp-concurrency-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/csharp-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/csharp-concurrency-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.02011 |
| Opus 5.5 | $0.00019 | $0.00804 |
| Sonnet 5.5 | $0.00010 | $0.00402 |
| Haiku 4.5 | $0.00005 | $0.00201 |
Grade A, and why
csharp-concurrency-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to csharp-concurrency-patterns — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.
.NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- advanced-concurrency.md: Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
Start simple, escalate only when needed.
Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
Locks should be the exception, not the rule. When you can't avoid shared mutable state:
- First choice: Redesign to avoid it (immutability, message passing, actor isolation)
- Second choice: Use
System.Collections.Concurrent(ConcurrentDictionary, etc.) - Third choice: Use
Channel<T>to serialize access through message passing - Last resort: Use
lockfor simple, short-lived critical sections
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 275 lines · 48 tokens per session scan A 63ec31dd4f7a
csharp-concurrency-patterns is a skill published in the GitHub repository ComeOnOliver/skillshub (64 stars, last pushed 3mo ago), licensed MIT. It adds 48 tokens to every session and 2,011 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to csharp-concurrency-patterns, differing in 3 lines, and is treated as a copy.
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