visual-asset-remaster

visual-asset-remaster is a skill for Claude Code, Codex from companion-inc/introspect. It costs 82 tokens per session (1,041 once invoked), scanned A, original, MIT.

A workflow for improving, enlarging or rebuilding image and animation files while preserving requirements such as transparency, dimensions and frame timing. It also covers batches of assets and packaging them for use in software.

In plain words
What is it for?
Use it for pixelated mascots, sprite sheets, app icons, logos, transparent PNGs, background removal, contact sheets and production asset packs.
Why use it?
It helps when ordinary resizing or editing would make images blurry, damage transparent backgrounds or break animation and runtime requirements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it for pixelated mascots, sprite sheets, app icons, logos, transparent PNGs, background removal, contact sheets and production asset packs.

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Install with agentmods
npx agentmods add skills/companion-inc/introspect/visual-asset-remaster
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add companion-inc/introspect --skill visual-asset-remaster
Clone the repo
git clone --depth 1 https://github.com/companion-inc/introspect

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-asset-remaster

README.md
[![agentmods](https://agentmods.dev/badge/skills/companion-inc/introspect/visual-asset-remaster/github.svg)](https://agentmods.dev/skills/companion-inc/introspect/visual-asset-remaster)
Your own site
<a href="https://agentmods.dev/skills/companion-inc/introspect/visual-asset-remaster"><img src="https://agentmods.dev/badge/skills/companion-inc/introspect/visual-asset-remaster/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-asset-remaster

Your own site · 80×15
<a href="https://agentmods.dev/skills/companion-inc/introspect/visual-asset-remaster"><img src="https://agentmods.dev/badge/skills/companion-inc/introspect/visual-asset-remaster.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,041 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.01041
Opus 5 $0.00041 $0.00521
Sonnet 5 $0.00016 $0.00208
Haiku 4.5 $0.00008 $0.00104

Measured 11d ago against content hash 1151c003559e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

visual-asset-remaster scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visual-asset-remaster/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Asset Remaster

When This Fires

Use this for image or animation asset work where quality depends on model choice, prompt strategy, alpha handling, or batch generation: pixelated mascots, sprite sheets, app icons, logo cleanup, transparent PNGs, upscaling, image edits, background removal, contact-sheet batching, and repacking assets into a runtime format.

Near misses: use ui-component-polish for UI layout/styling, product-surface-polish for store/pricing/marketing surfaces, and the built-in image generation flow for a single new image that does not need preservation, batching, or runtime integration.

Procedure

  1. Pin the asset contract before touching pixels: source files, renderer/consumer, expected dimensions, frame count, transparency rules, animation names/timing, and the exact visual qualities that must not change.
  2. Find the best source first. Search local files, repo history, archives, and public originals when the user asks for provenance; compare per-frame detail, not just total canvas size.
  3. Retrieve and validate provider credentials through local-secret-retrieval when API calls are needed. A key's presence is not enough; run the smallest provider call that proves it works, without printing secret values.
  4. Build a hard-case pilot matrix before a full batch. Infer acceptance criteria from the asset contract and the visible failure instead of asking the user to define obvious quality metrics. Use representative difficult assets: tiny eyes, thin lines, overlapping props, hands/wires/text, edge transparency, and any animation frames where drift is obvious. Include local baselines, true upscalers, image-edit/generative models, background-removal/matte options, and prompt/control variants.
  5. Treat "upscale" and "image edit/generation" as different hypotheses. True upscalers preserve identity but may smooth detail; edit/generation models can sharpen or beautify while moving geometry. Test both when quality demands it, then pick from evidence.
  6. Handle transparency deterministically. Inspect actual alpha channels; PNG output alone does not prove transparency. Do not send white matte into the final pipeline. Use filled RGB under transparent pixels, green/blue/chroma backgrounds, background removal, or original masks as experiments, then choose the final alpha source from measured/visual evidence.
  7. Judge with visual boards, not vibes. Make before/after boards, focused crops for the failure feature, alpha/checker previews, and per-animation review sheets. Metrics such as alpha IoU or pixel diff are secondary; reject outputs that preserve a number while moving eyes, silhouette, props, or timing.
  8. Scale only after the pilot passes. Checkpoint provider outputs, record provider/model/settings/prompt in the manifest, and prefer one-by-one generation when quality review matters more than throughput.
  9. Verify in the real runtime. Repack into the actual asset format, run structural tests/builds, launch or render through the consumer, inspect snapshots on transparent and real backgrounds, and review every animation or a per-animation board before calling the asset done.

Read the full file on GitHub · 49 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 49 lines · 82 tokens per session scan A 1151c003559e

Subscribe to this mod's changes

visual-asset-remaster is a skill published in the GitHub repository companion-inc/introspect (10 stars, last pushed 22d ago), licensed MIT. It adds 82 tokens to every session and 1,041 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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