multimodal

multimodal is a skill for Claude Code, Codex from conectlens/lenserfight. It costs 18 tokens per session (91 once invoked), scanned A, original, MIT.

A collection of templates for planning and reviewing images, videos, screenshots, diagrams, and other visual content.

In plain words
What is it for?
It is for creating video storyboards, image prompts, thumbnail prompts, screenshot reviews, and diagram explanations.
Why use it?
It helps turn visual work into clear plans and structured reviews.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for creating video storyboards, image prompts, thumbnail prompts, screenshot reviews, and diagram explanations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/conectlens/lenserfight/multimodal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add conectlens/lenserfight --skill multimodal
Clone the repo
git clone --depth 1 https://github.com/conectlens/lenserfight

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multimodal

README.md
[![agentmods](https://agentmods.dev/badge/skills/conectlens/lenserfight/multimodal.svg)](https://agentmods.dev/skills/conectlens/lenserfight/multimodal)
Your own site
<a href="https://agentmods.dev/skills/conectlens/lenserfight/multimodal"><img src="https://agentmods.dev/badge/skills/conectlens/lenserfight/multimodal.svg" alt="Measured on agentmods" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 91 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00091
Opus 5 $0.00009 $0.00046
Sonnet 5 $0.00004 $0.00018
Haiku 4.5 $0.00002 $0.00009

Measured 4d ago against content hash bc1282177b77, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

multimodal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.lenserfight/rays/multimodal/SKILL.md · 22 lines

What it actually says

#multimodal

Purpose

Plan and review image, video, screenshot, and diagram outputs.

  • video-storyboard-planner
  • thumbnail-prompt-generator
  • screenshot-review
  • diagram-explainer

Routing

Expected route: /ray/multimodal.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 22 lines · 18 tokens per session scan A bc1282177b77

Subscribe to this mod's changes

multimodal is a skill published in the GitHub repository conectlens/lenserfight (18 stars, last pushed 28d ago), licensed MIT. It adds 18 tokens to every session and 91 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

brand-identity

Brand strategy and identity design for businesses and products. Use when creating brand guidelines, developing visual identity systems, or defining brand positioning.

travisjneuman/.claude · 30 tokens

graphic-design

Professional graphic design principles for digital and print media. Use when creating visual designs, choosing color palettes, typography, layouts, or providing design feedback.

travisjneuman/.claude · 32 tokens

audio-production

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

travisjneuman/.claude · 33 tokens

generic-react-ux-designer

Professional UI/UX design expertise for React applications. Covers design thinking, user psychology (Hick's/Fitts's/Jakob's Law), visual hierarchy, interaction patterns, accessibility, performance-driven design, and design critique. Use when designing features, improving UX, solving user problems, or conducting design…

travisjneuman/.claude · 69 tokens

frontend-enhancer

This skill should be used when enhancing the visual design and aesthetics of web applications. It provides modern UI components, design patterns, color palettes, animations, and layout templates. REQUIRES ui-research skill first. Use this skill for tasks like improving styling, creating responsive designs…

travisjneuman/.claude · 79 tokens

generic-design-system

Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.

travisjneuman/.claude · 60 tokens