[object Object]

[object Object] is a skill for Claude Code, Codex from cookieMonsterDev/agents-skills. It costs 120 tokens per session (1,131 once invoked), scanned C, original, MIT.

A coding guide for applying named software design patterns or development principles in specific programming languages or system designs. The supplied description leaves the exact topic and examples unspecified.

In plain words
What is it for?
It can help identify a suitable pattern or principle, explain when to use it, and adapt example code or existing designs. The supported languages and concrete examples are not specified.
Why use it?
It helps explain and compare design approaches using bundled reference material instead of relying on vague definitions. The exact problem it solves depends on the missing topic details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It can help identify a suitable pattern or principle, explain when to…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cookiemonsterdev/agents-skills/architecture-template
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cookieMonsterDev/agents-skills --skill architecture-template
Clone the repo
git clone --depth 1 https://github.com/cookieMonsterDev/agents-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for [object Object]

README.md
[![agentmods](https://agentmods.dev/badge/skills/cookiemonsterdev/agents-skills/architecture-template.svg)](https://agentmods.dev/skills/cookiemonsterdev/agents-skills/architecture-template)
Your own site
<a href="https://agentmods.dev/skills/cookiemonsterdev/agents-skills/architecture-template"><img src="https://agentmods.dev/badge/skills/cookiemonsterdev/agents-skills/architecture-template.svg" alt="Measured on agentmods" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,131 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.01131
Opus 5 $0.00060 $0.00566
Sonnet 5 $0.00024 $0.00226
Haiku 4.5 $0.00012 $0.00113

Measured 6d ago against content hash aac7043a5c0e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade C, and why

[object Object] scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (examples/example-item/example-item.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Hidden instructionshighPrompt injection

Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.

<!-- Delete the "Examples" section below if this skill has no bundled code examples (e.g. a skill about system-design trade-offs or architectural principles may not need one). -->
templates/architecture-template/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

{Skill Title}

Ground {domain} answers in the reference files bundled with this skill instead of improvising definitions. Each {item, e.g. "pattern" / "principle"} has a reference file explaining it{, and a folder of runnable examples in popular languages — delete this clause if the skill has no code examples}.

When to Use

  • The user names {an item} directly ("show me the {item} in {language}")
  • The user describes a problem that maps to {an item} ("{example problem phrasing}")
  • The user asks to compare {items} ("{item A} vs {item B}?")
  • The user wants existing code or design refactored toward {an item}

Workflow

  1. Identify the {item(s)} from the user's question using the catalog below.
  2. Read the reference file at references/<item>.md for the explanation, applicability, trade-offs, and related {items}.
  3. Read the language example at examples/<item>/<item>.<ext> when the user works in (or asks for) a specific language. Adapt it to their domain rather than pasting the generic example verbatim. (Delete this step if the skill has no code examples.)
  4. Answer with: what the {item} does, when to use it (and when not to), and {code/guidance} adapted to the user's context.

If the user's problem does not match any {item} cleanly, say so — do not force {an item} where a simpler solution fits.

{Domain} Catalog

Group {items} into the categories that make sense for this domain (creational/structural/behavioral, principle/practice, layer/tier, etc.). One table per category.

{Category 1}

{One-line description of what this category of items has in common.}

{Item} Intent Reference
{Item A} {What it does, in one line} references/{item-a}.md
{Item B} {What it does, in one line} references/{item-b}.md

{Category 2}

{One-line description of what this category of items has in common.}

Read the full file on GitHub · 80 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 80 lines · 120 tokens per session scan C aac7043a5c0e

Subscribe to this mod's changes

[object Object] is a skill published in the GitHub repository cookieMonsterDev/agents-skills (4 stars, last pushed 17d ago), licensed MIT. It adds 120 tokens to every session and 1,131 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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