decide

decide is a skill for Claude Code from coreyhaines31/makerskills. It costs 194 tokens per session (1,884 once invoked), scanned A, original, MIT.

A structured decision-making workflow that asks a selected set of questions, reaches a decision or waits, and records the reasoning for later review.

In plain words
What is it for?
Deciding between options, evaluating opportunity cost, recording the rationale, and setting a date to revisit the decision.
Why use it?
It helps turn a vague choice into a clearly framed decision with its risks, timing, reversibility, and trade-offs considered.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the makerskills plugin — 21 skills shipped together

not rated 790repo +28 2d ago A scan Socket: passSnyk: passSkillSpector: pass 194 tokens original MIT

Good fit Deciding between options, evaluating opportunity cost, recording the rationale, and setting a date to revisit the decision.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/coreyhaines31/makerskills/decide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add coreyhaines31/makerskills --skill decide
Clone the repo
git clone --depth 1 https://github.com/coreyhaines31/makerskills

Made for: Claude Code.

Or install makerskills, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for decide

README.md
[![agentmods](https://agentmods.dev/badge/skills/coreyhaines31/makerskills/decide.svg)](https://agentmods.dev/skills/coreyhaines31/makerskills/decide)
Your own site
<a href="https://agentmods.dev/skills/coreyhaines31/makerskills/decide"><img src="https://agentmods.dev/badge/skills/coreyhaines31/makerskills/decide.svg" alt="Measured on agentmods" height="20"></a>
Per session 194 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,884 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 16 Jul 2026
  • Snyk pass 16 Jul 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00194 $0.01884
Opus 5 $0.00097 $0.00942
Sonnet 5 $0.00039 $0.00377
Haiku 4.5 $0.00019 $0.00188

Measured 7d ago against content hash ab033a4b5240, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

decide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/decide/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/decide — Structured decision workflow + archive

Picks load-bearing questions from the 37signals guide, walks through them, reaches a call, archives the rationale with a revisit date.

Step 1 — Capture the decision

Get from the user:

  • The decision in one sentence (what are we deciding between?)
  • Stakes: low / medium / high (how much does this matter?)
  • Reversibility: easy / hard / one-way door
  • Deadline: when does this need to be decided? Or "open"?
  • Context (optional, 1–3 sentences)

If any are missing, ask. Don't proceed with vague framing.

Step 2 — Triage the question set

Read references/questions.md for the full set (the 37signals 38 + house additions, e.g. Q39 opportunity cost) and category mapping. Pick 6–8 based on the decision's characteristics:

Default 5 (always ask):

  • Q1 — Does this decision actually need to be made?
  • Q2 — Is the right person making this decision?
  • Q8 — How easily can we reverse it?
  • Q9 — First instinct? (capture before "thinking" muddies it)
  • Q3 — A year from now, how will we feel about this?

Add based on type:

If… Add
Reversibility = hard / one-way door Q14 (is there a wrong decision?), Q17 (knock-on effects), Q34 (principles bent)
Time pressure Q5 (why hesitating?), Q15 (different tomorrow?), Q22 (when do we have to decide?)
Multiple people involved Q21 (someone else's practice rep?), Q27 (would another opinion help?), Q35 (multiple people deciding what one should?)
Lots of data / analysis Q19 (what missing info would change it?), Q26 (data vs gut?), Q9 deepened
Recurring decision Q11 (last time?), Q23 (one-and-done or repeating?)
Customer-facing Q24 (anyone outside depending?), Q25 (customer vs us impact?)
Money decision Q38 (in the end, is this about money?), Q36 (return on effort?), Q39 (what does yes displace?)
Big time / focus commitment Q39 (opportunity cost), Q36 (return on effort?), Q20 (creates or eliminates work?)
Stuck / not deciding Q4 (why hasn't it been made already?), Q10 (what if we don't decide?), Q31 (do you even care?)

Read the full file on GitHub · 158 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 158 lines · 194 tokens per session scan A ab033a4b5240

Subscribe to this mod's changes

decide is a skill published in the GitHub repository coreyhaines31/makerskills (790 stars, last pushed 2d ago), licensed MIT. It adds 194 tokens to every session and 1,884 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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