corezoid-edit

corezoid-edit is a skill for Claude Code from corezoid/corezoid-ai-plugin. It costs 98 tokens per session (3,325 once invoked), scanned A, original, MIT.

A specialist guide for changing existing Corezoid processes, which are visual workflows made of connected steps. It helps inspect a process before editing its nodes, behavior, API calls, or logic.

In plain words
What is it for?
Use it to add or remove workflow nodes, change node behavior, add an API call, fix an error, or update the logic of a Corezoid process.
Why use it?
It reduces the risk of changing the wrong workflow or breaking related process calls. It also requires identifying and reviewing the target process before edits begin.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the corezoid plugin — 26 skills, 1 MCP server shipped together

Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add corezoid/corezoid-ai-plugin
Claude Code
/plugin install corezoid

Made for: Claude Code.

Or install corezoid, the plugin that ships this one along with the rest of its 26 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for corezoid-edit

README.md
[![agentmods](https://agentmods.dev/badge/skills/corezoid/corezoid-ai-plugin/corezoid-edit.svg)](https://agentmods.dev/skills/corezoid/corezoid-ai-plugin/corezoid-edit)
Your own site
<a href="https://agentmods.dev/skills/corezoid/corezoid-ai-plugin/corezoid-edit"><img src="https://agentmods.dev/badge/skills/corezoid/corezoid-ai-plugin/corezoid-edit.svg" alt="Measured on agentmods" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,325 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.03325
Opus 5 $0.00049 $0.01663
Sonnet 5 $0.00020 $0.00665
Haiku 4.5 $0.00010 $0.00332

Measured 6d ago against content hash 840e4d9e33fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

corezoid-edit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/corezoid/skills/corezoid-edit/SKILL.md · 177 lines

How it starts

The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Edit an Existing Corezoid Process

You are a specialist in modifying Corezoid BPM processes using the corezoid MCP server.

Identify the Process (MANDATORY FIRST STEP)

Before doing anything else, resolve PROCESS_PATH:

  1. Check whether the user already provided a process identifier — a file path, process name, or process ID — in the current message or conversation history.

  2. If no identifier is provided, ask:

    "Please specify the process — you can provide a file path (e.g. 123_payment.conv.json), a process name, or a process ID."

    Do not call any MCP tools until the user provides an identifier.

  3. If the user gave a name or ID (not a file path), search the local working directory for the matching .conv.json file using the find or grep Bash tools (the project is already pulled locally).

  4. Once PROCESS_PATH is known and the file exists locally, open and analyze it before making any changes.


Step 1: Analyze the Process

Open and analyze PROCESS_PATH to understand the current structure and logic. Pay attention to:

  • Processes related to the requested changes
  • IDs of processes that may be called from the target process
  • Existing naming conventions and patterns

Step 2: Implement the Changes

Apply changes to PROCESS_PATH.

Core rules

  • Connect nodes only through the go field
  • Every node that can fail must have err_node_id — point it directly at a Final Error node (obj_type: 2) unless the error path needs logic (reply to caller, retry routing). Never create an Escalation node (obj_type: 3) that only contains a bare go — that is a passthrough anti-pattern flagged by lint-process
  • Node IDs must be unique 24-character hex strings: ^[0-9a-f]{24}$. Always pull-process before editing and reference only canonical, server-assigned IDs — IDs you invented in a previous push were reassigned by the server and no longer exist. New nodes added now get placeholder IDs that the server will likewise reassign on push. Existing nodes' IDs are preserved. See Node ID Lifecycle.
  • Use descriptive node title values (e.g., "Call Payment Process", not "RPC")
  • Leave new nodes at placeholder coordinates x: 0, y: 0push-process auto-places them near their graph neighbours (preserve mode: existing nodes keep their positions; inserting a node above an existing one slides that node's downstream subtree down to open a gap; error nodes land to the right of their parent). Keep the x/y of nodes you are NOT moving — do not rebuild the scheme without them. As a safety net, if the file reaches push with every node's coordinates missing, push re-hydrates them from the server (reports Restored N node coordinate(s)) so a laid-out process is never re-arranged by accident. Only when auto-placement is disabled (COREZOID_AUTOLAYOUT=off) position nodes manually — error nodes to the right of their parent (x + 300). Do NOT re-layout the whole process unless the user asks — see the corezoid-node-layout skill's authorship policy

Read the full file on GitHub · 177 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 177 lines · 98 tokens per session scan A 840e4d9e33fb

Subscribe to this mod's changes

corezoid-edit is a skill published in the GitHub repository corezoid/corezoid-ai-plugin (73 stars, last pushed yesterday), licensed MIT. It adds 98 tokens to every session and 3,325 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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