Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Cratis/AI --skill cratis-screenplay-delivery-planninggit clone --depth 1 https://github.com/Cratis/AIWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cratis/ai/cratis-screenplay-delivery-planning)<a href="https://agentmods.dev/skills/cratis/ai/cratis-screenplay-delivery-planning"><img src="https://agentmods.dev/badge/skills/cratis/ai/cratis-screenplay-delivery-planning/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cratis/ai/cratis-screenplay-delivery-planning"><img src="https://agentmods.dev/badge/skills/cratis/ai/cratis-screenplay-delivery-planning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.01755 |
| Opus 5.5 | $0.00018 | $0.00702 |
| Sonnet 5.5 | $0.00009 | $0.00351 |
| Haiku 4.5 | $0.00005 | $0.00176 |
Grade A, and why
cratis-screenplay-delivery-planning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Delivery planning
Purpose
Turn an accepted .play model into a delivery plan: how many slices of which type, in which
order, who can work in parallel, what each group costs, and when it is done. The model already
cuts the work into slices and names the events between them, so the plan counts and orders
those slices instead of guessing at features.
Planning does not replace modeling, review or the render and gap-fill gates. A plan is a working note, not a contract: when the model changes, recount; when a slice is not accepted, it is not planned work yet.
Ground rules
- Count slices, not features. The unit is one slice of one type
(
StateChange,StateView,Automation,Translate). Method and weights:references/slice-counting.md. - Estimates are ranges from the team's own history. State the basis (which completed slices, how many, how long). With no history the estimate is a first estimate without history: say so, give a wide range, and replace it as soon as slices complete. Never quote an accuracy figure or a duration you cannot trace to a count and a rate.
- Events are the contract. Slice B depends on slice A because B needs an event or view A
produces. Anyone can build B against the events A will produce, with synthetic
givenevents, before A is finished. Dependencies are read from the model, not remembered. - Render is not free of effort, and gap-fill is not free of risk. Stage renders
StateChangeandStateView;AutomationandTranslateare hand-written against the model as contract. Check admission per slice withcratis-screenplay-render-and-gap-fill(tool versions:cratis-screenplay-toolchainSKILL.md) before pricing a slice as rendered. - Plans live in
.ai-work/; tracking lives in GitHub issues where the repository works that way. Never put a plan in the model, in.cratis/, or in a documentation folder.
Procedure
- Confirm the scope is accepted. Only slices of a committed model under the root count as planned delivery. Drafts and open questions are listed separately as unplanned. If the model is still moving, plan only the stable modules and say what is excluded.
- Inventory the slices. Use the Screenplay MCP:
describe-applicationfor counts and paged children,dependency-graphat slice level for edges, cycles and an advisory order,dependenciesandfind-referencesper slice for the contracts it consumes and produces and for theinvokes, action and form edges the graph does not order (readsmaps todecidesFrom, which it does order, but it stays a coordination point). Treatcomplete: falseor an ambiguous binding as unknown, never as no dependency (cratis-screenplay-model-authoring). Without the MCP, read the.playfiles. - Classify each slice by type and by realization: rendered (Stage admits it) or hand-written (gap-fill, adapter, external call). Record the reason for each hand-written one.
- Build the dependency table (
references/parallel-delivery.md): per slice, the events it consumes, who produces each, and the slices it waits on. A cycle means a feedback loop: return it to slice design (usually an Automation slice); never schedule around it. - Group into waves. Slices with no unmet producers form wave 1; each next wave needs only earlier waves. Within a wave, slices are independent and can run in parallel. Group slices that share one view or one stream into one slice group (one issue).
- Weigh and estimate (
references/velocity-and-capacity.md): apply the team's weights per type and realization, divide by measured throughput, and report a range with its basis. Add separate lines for what is not slice work: modeling and review gates, integration with outside systems, environment and deployment, specifications that need new infrastructure. - Track. One GitHub issue per slice group, in the repository's own issue practice
(assign the issue, keep an in-progress status in the issue body, check for an existing claim
before starting): the status block lists the slices, their
type, the wave, the blockers and each slice's planning status below. The issue's own state
follows the repository's hygiene (in progress, in review when the PR opens, paused, blocked,
done only when delivered). Keep the working plan in
.ai-work/<task>/delivery-plan.md. - Re-plan after each completed group. Update throughput, recount if the model changed,
restate the range. Record the retrospective metrics from
references/velocity-and-capacity.md.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed · -129 tokens per session 795f01220c7a
- 15d ago Changed 44d87c7a7dd5
- 18d ago First seen · 119 lines · 174 tokens per session scan A 9db5a1bc97e5
cratis-screenplay-delivery-planning is a skill published in the GitHub repository Cratis/AI (4 stars, last pushed yesterday), licensed MIT. It adds 45 tokens to every session and 1,755 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.
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