cratis-screenplay-specifications

cratis-screenplay-specifications is a skill for Claude Code, Codex from Cratis/AI. It costs 117 tokens per session (4,137 once invoked), scanned A, original, MIT.

A guide to writing given/when/then specifications in a Cratis Screenplay model. These specifications state the starting events or read-model data, the command being tested, and the expected events, results, or rejection.

In plain words
What is it for?
Use it to specify command behavior, expected events, resulting read models, query results, and validation failures.
Why use it?
It turns expected behavior into concrete acceptance criteria and checks both state changes and read results.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to specify command behavior, expected events, resulting read models, query results, and validation failures.

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Install with agentmods
npx agentmods add skills/cratis/ai/cratis-screenplay-specifications
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Cratis/AI --skill cratis-screenplay-specifications
Clone the repo
git clone --depth 1 https://github.com/Cratis/AI

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cratis-screenplay-specifications

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/cratis/ai/cratis-screenplay-specifications"><img src="https://agentmods.dev/badge/skills/cratis/ai/cratis-screenplay-specifications.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,137 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.04137
Opus 5.5 $0.00047 $0.01655
Sonnet 5.5 $0.00023 $0.00827
Haiku 4.5 $0.00012 $0.00414

Measured 2d ago against content hash 3d8a1a8e5a28, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cratis-screenplay-specifications scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cratis/ai/skills/cratis-screenplay-specifications/SKILL.md · 284 lines

How it starts

The opening of the file, as written. The whole thing — 284 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Screenplay specifications

Read preferred syntax when writing or reviewing .play.

A specification is the acceptance criterion for a slice, written in the same document as the behavior it pins. Given/when/then, in business language, with concrete data.

Locate the model

Look first for the project's existing .play files: their folder is the model. For a new model, check Source/ or src/, else use Screenplay/ at the repository root. Never put a model under .cratis/ or hand-copy it between repositories. cratis ai install manages .cratis/ai/, never model files. Keep explanatory Markdown in project documentation; .play is the single flow model.

Product sources

Specification syntax follows Screenplay Documentation/screenplay/specifications.md. Tool versions: cratis-screenplay-toolchain SKILL.md. Compile commands check source, not reference execution. Use screenplay test or MCP run-specifications for V4; Stage/target tests are separate evidence. Propose → review → run-specifications with proposalId → apply. PLAY0285 (an impossible then) unbinds the whole model and blocks every spec. Unsupported/unbound is never a pass. Typed examples and route assertions are in examples and routes.

Requires Screenplay 4.145.0 or later (screenplay --version) for run-specifications with proposalId.

Read source notes for the retained inline-fact and action-syntax evidence; run the changed examples at the standalone pin.

Reference execution — what actually runs

Screenplay's reference runner executes specifications against an immutable in-memory world: no Arc, no Chronicle, no database, no network. Every downstream target has one normalized behavior to match.

Binding is not plan admission. Read model-authoring's language reference when distinguishing executable declarations, refused projection shapes and opaque code. Reached opaque code is unsupported, never passed; portable denial may still execute before it. An unadmitted projection makes unsupported only the specifications that reach it (Screenplay 4.213.2 or later); other unsupported declarative constructs block the whole plan.

Read the full file on GitHub · 284 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +4 lines 3d8a1a8e5a28
  2. 3d ago Changed f25fcaed9e88
  3. 5d ago Changed · +23 lines 4c87e4343ef3
  4. 6d ago Changed · +8 lines 1e5fdf601dcb
  5. 7d ago Changed · -47 lines 6f3a244ea33a
  6. 9d ago Changed · -8 lines 4ba386991bcf
  7. 10d ago Changed · +4 lines 03561eec900e
  8. 11d ago Changed · +25 lines 855125ca58b0
  9. 12d ago Changed · -308 lines 840b01388483
  10. 15d ago First seen · 583 lines · 117 tokens per session scan A 64b813679a11

Subscribe to this mod's changes

cratis-screenplay-specifications is a skill published in the GitHub repository Cratis/AI (4 stars, last pushed yesterday), licensed MIT. It adds 117 tokens to every session and 4,137 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.

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