orchardcore-placement

orchardcore-placement is a skill for Claude Code, Codex from CrestApps/CrestApps.AgentSkills. It costs 170 tokens per session (2,872 once invoked), scanned A, original, MIT.

An Orchard Core guide for controlling where page and editor elements appear. It covers placement files and code that arrange elements into zones, tabs, cards, columns, wrappers, or alternate templates.

In plain words
What is it for?
Use it to arrange editor fields and display elements, hide or wrap them, choose alternate templates, and define custom placement rules.
Why use it?
It helps developers produce the expected Orchard Core layout instead of relying on trial and error. It also explains when Orchard Core must render grouped editor output.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to arrange editor fields and display elements, hide or wrap them, choose alternate templates, and define custom placement rules.

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Install with agentmods
npx agentmods add skills/crestapps/crestapps.agentskills/orchardcore-placement
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CrestApps/CrestApps.AgentSkills --skill orchardcore-placement
Clone the repo
git clone --depth 1 https://github.com/CrestApps/CrestApps.AgentSkills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orchardcore-placement

README.md
[![agentmods](https://agentmods.dev/badge/skills/crestapps/crestapps.agentskills/orchardcore-placement/github.svg)](https://agentmods.dev/skills/crestapps/crestapps.agentskills/orchardcore-placement)
Your own site
<a href="https://agentmods.dev/skills/crestapps/crestapps.agentskills/orchardcore-placement"><img src="https://agentmods.dev/badge/skills/crestapps/crestapps.agentskills/orchardcore-placement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orchardcore-placement

Your own site · 80×15
<a href="https://agentmods.dev/skills/crestapps/crestapps.agentskills/orchardcore-placement"><img src="https://agentmods.dev/badge/skills/crestapps/crestapps.agentskills/orchardcore-placement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 170 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00170 $0.02872
Opus 5.5 $0.00068 $0.01149
Sonnet 5.5 $0.00034 $0.00574
Haiku 4.5 $0.00017 $0.00287

Measured 1mo ago against content hash 75e6d81f853b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

orchardcore-placement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/orchardcore/skills/orchardcore-placement/SKILL.md · 362 lines

How it starts

The opening of the file, as written. The whole thing — 362 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orchard Core Placement - Prompt Templates

Configure Orchard Core placement

You are an Orchard Core expert. Generate correct placement for shapes, editor shapes, tabs, cards, columns, and fluent display-driver locations.

Guidelines

  • placement.json is the standard way to place shapes in modules and themes.
  • Display drivers can also place editor/display shapes with .Location("...") or the fluent PlacementLocationBuilder.
  • Placement can target a zone only, or a zone plus editor groupings such as tabs, cards, and columns.
  • For Orchard Core editors that use tabs/cards/columns, the view must render Orchard's grouped output, typically with @await DisplayAsync(Model.Content).
  • Use tabs, cards, and columns only when Orchard Core is responsible for rendering the grouped editor UI.
  • Column names are arbitrary labels used for CSS classes; they do not imply left/right behavior.
  • Prefer neutral column names such as Col, Main, Sidebar, or Details unless a name is intentionally tied to custom CSS.
  • Use - to hide a shape.
  • Use alternates to swap templates and wrappers to wrap a shape in additional markup.
  • Use a custom IShapePlacementProvider only when placement must be computed dynamically.
  • Shape type and differentiator are calculated from the rendered shape, not from the content part or field name alone.
  • Use ContentPart_Edit to hide or move a whole content part editor row in the admin UI. Its differentiator is {ContentType}-{PartName}.
  • Inner part editor shapes such as BagPart_Edit, FlowPart_Edit, or TitlePart_Edit use {PartName} as differentiator and only affect the inner editor content, not the wrapper.
  • Standard field shapes use {PartName}-{FieldName} as differentiator.
  • Field display-mode shapes use {PartName}-{FieldName}-{FieldType}_Display__{DisplayMode} as differentiator.
  • Always seal classes.

Placement string format

The placement format supports these segments:

Zone:position#TabName;tabPosition%CardName;cardPosition|ColumnName[_width][;columnPosition]

Read the full file on GitHub · 362 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 362 lines · 170 tokens per session scan A 75e6d81f853b

Subscribe to this mod's changes

orchardcore-placement is a skill published in the GitHub repository CrestApps/CrestApps.AgentSkills (13 stars, last pushed yesterday), licensed MIT. It adds 170 tokens to every session and 2,872 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-12.

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