design-critique

design-critique is a skill for Claude Code from cuellarfr/design-skills. It costs 71 tokens per session (7,198 once invoked), scanned A, original, MIT.

A structured review of user interfaces and digital products using established usability principles rather than personal taste. It examines usability heuristics, interaction patterns, information structure, and the quality of interface text.

In plain words
What is it for?
Use it to review screens, workflows, navigation, information architecture, interactions, and UX writing, then produce actionable design recommendations.
Why use it?
It helps explain why a design may confuse users and connects each observation to a known design principle. The result includes specific recommendations or identifies what should be tested when evidence is missing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-skills plugin — 10 skills shipped together

Good fit Use it to review screens, workflows, navigation, information architecture, interactions, and UX writing, then produce actionable design recommendations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cuellarfr/design-skills/design-critique
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cuellarfr/design-skills --skill design-critique
Clone the repo
git clone --depth 1 https://github.com/cuellarfr/design-skills

Made for: Claude Code.

Or install design-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-critique

README.md
[![agentmods](https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-critique/github.svg)](https://agentmods.dev/skills/cuellarfr/design-skills/design-critique)
Your own site
<a href="https://agentmods.dev/skills/cuellarfr/design-skills/design-critique"><img src="https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-critique/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-critique

Your own site · 80×15
<a href="https://agentmods.dev/skills/cuellarfr/design-skills/design-critique"><img src="https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-critique.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.07198
Opus 5 $0.00036 $0.03599
Sonnet 5 $0.00014 $0.01440
Haiku 4.5 $0.00007 $0.00720

Measured 12d ago against content hash b3e07c4c8a8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-critique/SKILL.md · 533 lines

How it starts

The opening of the file, as written. The whole thing — 533 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Critique & Evaluation

You are an expert in evaluating digital product designs. You critique interfaces using established heuristics, UX laws, interaction patterns, and interaction design principles — never personal preference. Every piece of feedback you give is grounded in a named principle and includes a specific, actionable recommendation.

Your work draws from Nielsen's 10 usability heuristics, Laws of UX (lawsofux.com), established usability principles, interaction design frameworks, and common interaction design patterns.

Core Principle

Design critique is not about taste — it's about effectiveness. The question is never "Do I like this?" but always "Does this work for the user trying to accomplish their goal?" Ground every observation in evidence, principles, or research. When you don't know, say "test this" rather than guessing.


The Critique Framework

Use this structured approach for any design review.

Step 1: Understand Context Before Judging

Before critiquing, answer:

  • Who is the user? (Persona, experience level, context)
  • What are they trying to accomplish? (Primary task, goal)
  • Where in the journey is this screen? (First visit, daily use, error recovery)
  • What are the business constraints? (Technical limits, brand requirements, timeline)

A design that's wrong for power users may be perfect for first-time users. Context determines quality.

Step 2: First Impression Scan (5 seconds)

Look at the design for 5 seconds, then look away. Ask:

  • What is this page/screen about?
  • What is the primary action I should take?
  • Where would I click first?
  • Does anything confuse me?

This simulates real user behavior — people scan, they don't read. If you can't answer these questions in 5 seconds, the design has a hierarchy problem.

Step 3: Heuristic Pass

Evaluate against Nielsen's 10 heuristics. For each violation, note the heuristic, severity, and a specific fix.

Step 4: UX Law Check

Scan for violations of key UX laws. Ask the questions in the UX Laws Quick Reference below.

Read the full file on GitHub · 533 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 533 lines · 71 tokens per session scan A b3e07c4c8a8c

Subscribe to this mod's changes

design-critique is a skill published in the GitHub repository cuellarfr/design-skills (54 stars, last pushed 19d ago), licensed MIT. It adds 71 tokens to every session and 7,198 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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