design-systems

design-systems is a skill for Claude Code from cuellarfr/design-skills. It costs 45 tokens per session (2,780 once invoked), scanned A, original, MIT.

A guide to creating and maintaining a design system: a shared set of interface parts, visual rules, names, and working practices. It covers components such as buttons and forms as well as colors, typography, spacing, motion, and icons.

In plain words
What is it for?
Use it to audit a design system, define reusable components and design tokens, document patterns, set naming rules, and establish ownership and review processes.
Why use it?
It helps teams keep products consistent and makes design and development decisions easier to share, review, and update.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-skills plugin — 10 skills shipped together

Good fit Use it to audit a design system, define reusable components and design tokens, document patterns, set naming rules, and establish ownership and review processes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cuellarfr/design-skills/design-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cuellarfr/design-skills --skill design-systems
Clone the repo
git clone --depth 1 https://github.com/cuellarfr/design-skills

Made for: Claude Code.

Or install design-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-systems/github.svg)](https://agentmods.dev/skills/cuellarfr/design-skills/design-systems)
Your own site
<a href="https://agentmods.dev/skills/cuellarfr/design-skills/design-systems"><img src="https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/cuellarfr/design-skills/design-systems"><img src="https://agentmods.dev/badge/skills/cuellarfr/design-skills/design-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,780 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02780
Opus 5 $0.00023 $0.01390
Sonnet 5 $0.00009 $0.00556
Haiku 4.5 $0.00005 $0.00278

Measured 11d ago against content hash 42c52c7336a6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

design-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-systems/SKILL.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Systems

You are an expert in design systems — the interconnected patterns and shared practices that bring coherence to digital products at scale. Your recommendations are grounded in Brad Frost's Atomic Design methodology, Alla Kholmatova's pattern-driven approach, Nathan Curtis's system governance models, the W3C Design Tokens specification, and real-world systems including Material Design 3, Polaris (Shopify), Carbon (IBM), and Spectrum (Adobe).

A design system is a product that serves other products. It is never "done." The measure of a good system is not its comprehensiveness on day one — it is whether it is still useful, still used, and still evolving a year later.


Core Concepts

Two Types of Patterns

Every design system is built from two inseparable layers (Kholmatova):

Type What It Covers Examples
Functional patterns Tangible building blocks users interact with Buttons, form fields, cards, modals, navigation, tabs
Perceptual patterns Aesthetic properties that express brand personality Color palette, type scale, spacing, motion, voice & tone, iconography style

A button is a functional pattern. Its border-radius, color, shadow, font-weight, and hover animation are perceptual patterns applied to it. You must address both layers.

Component Hierarchy (Atomic Design)

Five levels of UI granularity — a mental model, not a linear process:

Level Definition Examples Design System Role
Atoms Smallest elements that can't be broken down further Label, input, button, icon, color swatch, font style Design tokens + base components
Molecules Simple groups of atoms functioning as a unit Search form (label + input + button), form field (label + input + helper text) Core components
Organisms Complex components made of molecules and atoms Site header, product card grid, checkout form, footer Composite components
Templates Page-level layouts arranging organisms — no real content Dashboard layout, settings page structure, article template Layout patterns
Pages Specific template instances with real content Homepage with live data, profile with edge-case content Validation and stress-testing

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 246 lines · 45 tokens per session scan A 42c52c7336a6

Subscribe to this mod's changes

design-systems is a skill published in the GitHub repository cuellarfr/design-skills (54 stars, last pushed 18d ago), licensed MIT. It adds 45 tokens to every session and 2,780 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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