systems-thinking

systems-thinking is a skill for Claude Code from curiositech/some_claude_skills. It costs 46 tokens per session (2,418 once invoked), scanned A, original, MIT.

A way to study complex systems by mapping stored resources, changes over time, and feedback loops. A feedback loop is a chain where an outcome influences what happens next.

In plain words
What is it for?
Use it to analyse organisational, environmental, social, policy, and technical systems and find structural changes that may improve their behaviour.
Why use it?
It helps explain persistent problems and unintended consequences that cannot be understood through a single cause and effect.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to analyse organisational, environmental, social, policy, and technical systems and find structural changes that may improve their behaviour.

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Install with agentmods
npx agentmods add skills/curiositech/some_claude_skills/systems-thinking
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add curiositech/some_claude_skills --skill systems-thinking
Clone the repo
git clone --depth 1 https://github.com/curiositech/some_claude_skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for systems-thinking

README.md
[![agentmods](https://agentmods.dev/badge/skills/curiositech/some_claude_skills/systems-thinking/github.svg)](https://agentmods.dev/skills/curiositech/some_claude_skills/systems-thinking)
Your own site
<a href="https://agentmods.dev/skills/curiositech/some_claude_skills/systems-thinking"><img src="https://agentmods.dev/badge/skills/curiositech/some_claude_skills/systems-thinking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for systems-thinking

Your own site · 80×15
<a href="https://agentmods.dev/skills/curiositech/some_claude_skills/systems-thinking"><img src="https://agentmods.dev/badge/skills/curiositech/some_claude_skills/systems-thinking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02418
Opus 5 $0.00023 $0.01209
Sonnet 5 $0.00009 $0.00484
Haiku 4.5 $0.00005 $0.00242

Measured 8d ago against content hash e771d48ef614, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

systems-thinking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/systems-thinking/SKILL.md · 220 lines

How it starts

The opening of the file, as written. The whole thing — 220 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Systems Thinking

Diagnose why systems cause their own behavior and identify structural interventions that produce sustainable change.

When to Use

✅ Use for:

  • Persistent problems resistant to repeated solutions
  • Unintended consequences from well-intentioned policies
  • Exponential growth approaching limits
  • Oscillating or eroding performance
  • Collective outcomes nobody wants despite individual rationality
  • Environmental/resource management
  • Organizational dysfunction
  • Policy design
  • Technology system architecture

❌ NOT for:

  • Simple linear causality problems
  • One-time events without feedback
  • Systems requiring immediate tactical response
  • Purely technical optimization without human feedback

Core Process

Systems Analysis Decision Tree

START: Observe problematic behavior
│
├─→ Does behavior persist despite multiple interventions?
│   YES → Likely structural issue, continue
│   NO → May be simple cause-effect, consider other methods
│
├─→ Map the system structure:
│   1. Plot behavior over time (time graphs, multiple variables)
│   2. Identify stocks (accumulations) 
│   3. Identify flows (rates filling/draining stocks)
│   4. Map feedback loops connecting stocks/flows
│      ├─ Balancing loops (goal-seeking, stabilizing)
│      └─ Reinforcing loops (amplifying, exponential)
│   5. Identify delays between action and response
│
├─→ Recognize archetypal trap pattern:
│   ├─ Multiple actors pulling different directions? → Policy Resistance
│   ├─ Shared resource degrading? → Tragedy of Commons
│   ├─ Standards declining with performance? → Drift to Low Performance
│   ├─ Competitors raising stakes continuously? → Escalation
│   ├─ Intervention creating dependency? → Addiction/Shifting Burden
│   ├─ Rules evaded while appearing compliant? → Rule Beating
│   └─ Optimizing wrong measure? → Seeking Wrong Goal
│
├─→ Choose intervention level (ascending leverage):
│   ├─ LOW: Adjust parameters (numbers, rates, standards)
│   ├─ MID: Restructure information flows to decision-makers
│   ├─ MID: Change rules governing system
│   ├─ HIGH: Add/remove/strengthen feedback loops
│   ├─ HIGH: Enable self-organization capacity
│   ├─ HIGHEST: Shift system goals/purpose
│   └─ TRANSCENDENT: Change paradigm (worldview)
│
└─→ Design feedback-based policy (not static rule):
    ├─ Creates automatic adjustment based on system state
    ├─ Strengthens corrective feedback loops
    └─ Monitors unintended consequences

Read the full file on GitHub · 220 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 220 lines · 46 tokens per session scan A e771d48ef614

Subscribe to this mod's changes

systems-thinking is a skill published in the GitHub repository curiositech/some_claude_skills (219 stars, last pushed 5d ago), licensed MIT. It adds 46 tokens to every session and 2,418 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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